Written
Reviews |
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Andy
Grau
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The Nerf Switchfire
takes two very bad ideas of the Nerf product line
- Missile ammunition and interchangeable parts,
and combines them into one product. In addition,
this blaster also uses the mediocre Ballistic Ball
ammunition, thus making the Switchfire a very poor
launcher overall.
To make matters
worse, the interchangeable parts of the Switchfire
never seem to stay in place. Indeed, although the
missile and ball barrels are designed to lock onto
the base unit, they always seem to unlatch
themselves at the very worst moment, often
propelling the barrel farther than the ammo.
Tonka pulled the
Switchfire from production very quickly because of
the aforementioned problems, thus making the
blaster a collectors item. If you’re not a
collector, though, stay away form this launcher -
it’s of very little value otherwise.
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Matt
Michal
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The Nerf Switchfire
fires balls and missiles. Enough said?
Well, because the launcher uses the two worst types
of ammo it is logical that the blaster is
terrible. Both the balls and missiles have
horrible range and accuracy. However, this is
stereotypical of all ball and missile blasters.
What makes this blaster worse than all the others is
that Hasbro decide to use both types of ammo.
The Switchfire features two different barrels that
detach from the blaster. However, both the
ball barrel and missile barrel secure loosely to
the blaster. This means that a lot of air
pressure it lost when the launcher is fired.
Therefore this blaster has particularly little
range. In addition to this problem, the
loose attachments often fall off. One might find themselves picking up
the barrels dozens of times during a war.
The Nerf Switchfire is a bad idea and is not worth
having in an arsenal.
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Andi
Hlabse
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While
the Nerf Switchfire is one of the more ammo
versatile blasters around, it simply isn’t
powerful enough to hold up as a stud blaster.
The major upsides to the Switchfire are the
fact that is fires multiple ammo types and that
it is probably the best missile launcher Nerf
produced. It fires missiles with as much
velocity and accuracy as any blaster. It’s
also very nice in a Nerf war not to have to be
too particular with ammo type.
The major
fallout occurs when the ball-firing barrel of
the Switchfire is employed. While firing, this
barrel tends to work itself loose and will
occasionally fly off when you fire. This
launcher fires balls very weakly, with very
limited distance and accuracy. There is also a
fundamental problem with the Switchfire’s
firing mechanism. You really have to jam the
push trigger to get the ammo to fire with any
potency at all, causing immense error in
accuracy.
The Switchfire is fairly diverse, but its faults in the
ball blasting department weaken it too much to
play a role in a winning Nerf war.
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