[
 {
  "ncr": 2.0,
  "tech_rating": 19.9,
  "released": 1997,
  "availability": "Discontinued",
  "price": "$12.99",
  "series": "Cyber Stryke",
  "ammo": "9 Mega Darts",
  "max_distance": "28 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 3.35 seconds",
  "dimensions": "1'5\" X 1'0.5\" X 6.5\" ; 6 oz.",
  "photo_src": "photos/ArmorShot.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf ArmorShot is nothing more that an ammunition holder with a weak gun built into it. This weapon is capable of storing eight darts plus on in the barrel for a total of nine darts. This is the only good thing about the weapon.The ArmorShot certainly has some technical problems. First, the firing mechanism of the gun is on the right side of the weapon making it almost impossible for a left handed person to fire it. Second, because it is a CyberStryke weapon it has a little clip on the handle to attach the weapon to a belt. However, the clip is so weak the weapon often falls off. Also, the weapon is to big and it makes it difficult to run at full speed. The third reason this weapon isn't that good is quite simple. It has a poor range and low accuracy for a dart gun.",
     "To put it simply- you shouldn't buy this gun unless you feel like wasting money."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 75% | 2x4 ft target: 96%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "armorshot",
  "name": "Nerf ArmorShot",
  "source_file": "reviews-of/ArmorShot.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 5.0,
  "tech_rating": 22.4,
  "released": 1993,
  "availability": "Discontinued",
  "price": "$24.99",
  "series": "Original",
  "ammo": "6 Basic Arrows",
  "max_distance": "45 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 0.32 seconds",
  "dimensions": "1'5.5\" X 8.5\" X 5.25\" ; 1 lb., 1 oz.",
  "photo_src": "photos/ArrowStorm.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Arrowstorm is one of the best Nerf weapons ever made. It is an excellent combination of fire power, distance, and rate of fire. The Arrowstorm is a great weapon for clearing out a small space and is still a good sniper weapon because of the great distance it can fire.",
     "It should be noted that mega darts can easily be shoved in the barrels of this weapon and fired about 35 feet. (All testing for this weapon was done with basic arrows, however.) This adds to the versatility of the weapon.",
     "The only problem with the Arrowstorm is that this accuracy is only satisfactory. The weapon is more accurate if the fins of the arrow are not bent or damaged (like all arrow weapons are). Also, this weapon is a bit difficult for very young kids to fire.",
     "This weapon is defiantly a classic and is worth buying -- at any price."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 84% | 2x4 ft target: 95%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "arrowstorm",
  "name": "Nerf Arrowstorm",
  "source_file": "reviews-of/Arrowstorm.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 3.0,
  "tech_rating": 21.5,
  "released": 1996,
  "availability": "Discontinued",
  "price": "$14.99",
  "series": "Cyber Stryke",
  "ammo": "4 Mega Darts",
  "max_distance": "30 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 2.47 seconds",
  "dimensions": "1'4\" X 8\" X 7.25\" ; 1 lb., 4 oz.",
  "photo_src": "photos/autogrip.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf AutoGrip is a typical CyberStryke weapon. The gun is a simple dart blaster that attaches to your right hand. The AutoGrip is light weight so it is easy to steady. This makes it easier to aim the weapon, therefore increasing the accuracy. One of the main problems with the AutoGrip is that it only can be fired by right handed people. Also, the barrel and cocking mechanism prevent you from firing weapons from the hand that the AutoGrip is attached to, thus defeating the purpose of attaching the gun to the body.",
     "All in all, this weapon isn't that good. Spend your money on less-clumsy pistols."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 86% | 2x4 ft target: 99%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "autogrip",
  "name": "Nerf AutoGrip",
  "source_file": "reviews-of/AutoGrip.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 2.5,
  "tech_rating": 18.4,
  "released": 1995,
  "availability": "Available",
  "price": "$9.99",
  "series": "Ambush Rip Rockets",
  "ammo": "3 Micro Darts",
  "max_distance": "29 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 2.40 seconds",
  "dimensions": "11.5\" X 2.25\" X 2.75\" ; 2 oz",
  "photo_src": "photos/backlash.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Backlash is the only Nerf weapon to attach to a wall or some other fixed object. The benefits of this weapon are quite simple. You mount this weapon somewhere and leave it until you need it and then all you have to do is pull the string. In theory, this is a great idea- until you actually try it out in a war.The weapon is plagued with a couple of basic problems. First, the suction cup used to attach the weapon to things does not stick to anything. If you somehow get the suction cup to stick, the chances of the gun being lined up to hit the enemy are next to nothing. Finally, if the weapon sticks to the fixed object and is lined up (by some miracle) you probably won't hit anything because of the gun's weak range.",
     "Save your money and buy something else unless you really want a weapon that could attach to something."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 64% | 2x4 ft target: 91%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "backlash",
  "name": "Nerf Backlash",
  "source_file": "reviews-of/Backlash.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 3.5,
  "tech_rating": 14.2,
  "released": 1999,
  "availability": "Available",
  "price": "$9.99",
  "series": "None",
  "ammo": "4 Ballistic Balls (7 Maximum)",
  "max_distance": "34 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 0.34 seconds",
  "dimensions": "1' 4.75\" X 6.5\" X 2.5\" ; 13 oz.",
  "photo_src": "photos/BallBlaster.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Ball Blaster has a design that reflects the older, original ball weapons that Hasbro produced. It, however, has a similar range to weapons like the Nerf Blast-A-Ball and Blast-A-Matic, but has a superiority over these weapons in ammo storage; the Nerf Ball Blaster is the first Nerf ball weapon that can hold seven balls in one barrel. The major problems that the weapon has are its low accuracy and tendency to jam when fired with only one ball in the barrel. Both these problems cause the weapon to become very unpredictable when used in a Nerf war.",
     "The weapon is rather simplistic and thus isn't worth buying when compared with the more functional ball shooters."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 40% | 2x4 ft target: 68%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "ballblaster",
  "name": "Nerf Ball Blaster",
  "source_file": "reviews-of/BallBlaster.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 5.0,
  "tech_rating": 20.0,
  "released": 1994,
  "availability": "Discontinued",
  "price": "$29.99",
  "series": "Original",
  "ammo": "15 Ballistic Balls",
  "max_distance": "34 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 0.37 seconds",
  "dimensions": "1' 10\" X 7.5\" X 5\" ; 1 lb., 12 oz.",
  "photo_src": "photos/Ballzooka.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "There is only one saying that comes to mind when you mention the Nerf Ballzooka: \"it is raining balls.\" The weapon is capable of firing 15 balls in under six seconds. This makes it one of the best Nerf ball weapons of all time.The only problem that is associated with the Ballzooka is the low accuracy of the weapon. Also, it is possible for the weapon to break if you pull the handle back too fast. Despite these downsides, this is one of the best weapons made especially for close combat.",
     "Buy this weapon at any price, but be aware that it only comes with ten balls- so you have to buy another five."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 71% | 2x4 ft target: 95%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "ballzooka",
  "name": "Nerf Ballzooka",
  "source_file": "reviews-of/Ballzooka.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 5.0,
  "tech_rating": 25.6,
  "released": 1998,
  "availability": "Discontinued",
  "price": "$19.99",
  "series": "Hyper Sight / New",
  "ammo": "3 Basic Arrows",
  "max_distance": "57 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 3 seconds",
  "dimensions": "1' 11.75\" X 2' 2.75\" X 4\" ; 1 lb., 1 oz.",
  "photo_src": "photos/BigBadBow.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Big Bad Bow is a great weapon especial for a Nerf sniper. The Big Bad Bow is an upgrade from the Nerf",
     "Bow 'n' Arrow,as it has much better accuracy when compared to the original Bow 'n' Arrow. One factor that accounts for this improvement is the new trigger mechanism. This allows for the weapon to be fired with two hands steadying the bow at all times. The second factor that greatly increases the accuracy is the new arrow design. The fins are glued on so that they are almost diagonal with the body of the arrow. This causes the arrow to spin when flying though the air, which greatly increases the accuracy.The only real downside to this weapon is the name of it. Nerf could have put a little more effort into coming up with a original name.",
     "This weapon is truly a classic and is a great deal at any price."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 99% | 2x4 ft target: 100%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "bigbadbow",
  "name": "Nerf Big Bad Bow",
  "source_file": "reviews-of/BigBadBow.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 4.0,
  "tech_rating": 16.3,
  "released": 1989,
  "availability": "Discontinued",
  "price": "$14.99",
  "series": "Original",
  "ammo": "2 Ballistic Balls",
  "max_distance": "40 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 1.37 seconds",
  "dimensions": "2' 8.5\" X 4.5\" X 2\" ; 4 oz.",
  "photo_src": "photos/Blast-a-ball.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Blast-A-Ball is definitely a classic. It is one of the first Nerf weapons ever made and is the first ball firing weapon. In addition to this, the box came with two guns in it. This feature let you loan one to a friend so then you could have a nerf war with him. The only other weapon that came with two of the same guns packaged in the same box was the Nerf CommLink II.Despite all this, the Blast-A-Ball possesses a few problems. The accuracy of the gun is very low and so is the maximum distance. Also, the gun is only capable of having one shot loaded in the barrel at all times. There is no place to store extra ammo on the gun.",
     "The Nerf Blast-A-Ball is a fair weapon, but other ball weapons (like the Nerf Blast-A-Matic) are a better deal to buy."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 50% | 2x4 ft target: 73%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "blast-a-ball",
  "name": "Nerf Blast-A-Ball",
  "source_file": "reviews-of/Blast-A-Ball.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 5.0,
  "tech_rating": 16.4,
  "released": 1990,
  "availability": "Discontinued",
  "price": "$19.99",
  "series": "Original",
  "ammo": "3 Ballistic Balls",
  "max_distance": "35 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 0.26 seconds",
  "dimensions": "3' 3\" X 4.5\" X 2\" ; 1 lb., 8 oz.",
  "photo_src": "photos/Blast-a-matic.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Blast-A-Matic is certainly a classic. This gun is the first semi-automatic Nerf weapon ever made. It is capable of firing four balls in rapid succession without reloading.However, the fast rate of fire is the only good thing about the weapon. The Blast-A-Matic possesses poor accuracy and range. Also, the weapon tends to jam when fired in cold weather.",
     "The Blast-A-Matic is not that good and isn't worth being bought."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 51% | 2x4 ft target: 78%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "blast-a-matic",
  "name": "Nerf Blast-A-Matic",
  "source_file": "reviews-of/Blast-A-Matic.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 3.5,
  "tech_rating": 17.3,
  "released": 1993,
  "availability": "Discontinued",
  "price": "$6.99",
  "series": "Rip Rockets",
  "ammo": "3 Micro Darts",
  "max_distance": "33 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 1.63 seconds",
  "dimensions": "11.5\" X 4.5\" X 1.5\" ; 4 oz.",
  "photo_src": "photos/BlastHammer.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Blast Hammer is one of the the better pocket weapons made by Nerf. It is made up of nothing except a barrel with a plunger and a spring. The weapon has surprisingly good range and accuracy for such a simple weapon.The Nerf Blast Hammer suffers form the same basic problems that plagues all pocket weapons; it is very difficult to hold. The small size of the weapon makes it hard to steady or hold comfortably for long times.",
     "As said before, the Nerf Blast Hammer is one of the better pocket weapons. Buy it if you're looking for a decent last-resort weapon."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 59% | 2x4 ft target: 81%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "blasthammer",
  "name": "Nerf Blast Hammer",
  "source_file": "reviews-of/BlastHammer.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 4.5,
  "tech_rating": 23.3,
  "released": 1990,
  "availability": "Discontinued",
  "price": "$19.99",
  "series": "Original",
  "ammo": "3 Basic Arrows",
  "max_distance": "58 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 1.37 seconds",
  "dimensions": "2' 2.75\" X 2' 3\" X 4\" ; 10 oz.",
  "photo_src": "photos/BowNArrowa.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Bow 'n' Arrow is certainly a classic Nerf weapon and definitely one of the better ones. The Bow 'n' Arrow has been released in several different colors a few times. In addition to this, it also has been recently released as the Nerf Sonic Stinger Bow 'n Arrow, which is the only weapon which features Buzzing Arrows. The best part about the Bow 'n' Arrow is the maximum distance. Also, the Buzzing Arrows on the Sonic Stinger edition have a hard plastic tip on the end which inflicts a great amount of pain upon the enemy.The most common problem with the Bow 'n' Arrow is the poor accuracy. This is due to the fact that when firing the weapon you have to let the handle fly forward while only holding it with one hand. Also, the little sight on the top is completely useless for taking aim at anything.",
     "This weapon is OK and might be worth buying."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 81% | 2x4 ft target: 94%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "bownarrow",
  "name": "Nerf Bow 'n' Arrow",
  "source_file": "reviews-of/BownArrow.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 4.5,
  "tech_rating": 20.7,
  "released": 1994,
  "availability": "Discontinued",
  "price": "$14.99",
  "series": "Original",
  "ammo": "8 Mega Darts (Default)",
  "max_distance": "50 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 0.27 seconds",
  "dimensions": "1' 0.75\" X 6.5\" X 3.5\" ; 3 oz.",
  "photo_src": "photos/Chainblazer.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Chainblazer was one of the original chain-firing weapons. It came out around the same time as the Nerf Razorbeast. This weapon greatly improved some of the features of the Razorbeast. First, this weapon was much smaller and lighter. This made it easier to carry around and it make it possible to steady the weapon when taking aim and firing. Second, because of the lighter weight of this weapon, it was easier to aim. Thus, the accuracy increased as well as the distance. Third, this weapon does not jam as much as the Razorbeast and the chain holds together better. Because of this, the rate of fire for the weapon increased greatly.The only downside about the Chainblazer that the chain that the weapon comes with can only hold eight darts. Therefore, you must buy longer chains if you want to effectively use the weapon.",
     "If you're looking for a good holdout weapon, get the Chainblazer. Be sure to buy some extra chains, though."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 68% | 2x4 ft target: 89%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "chainblazer",
  "name": "Nerf Chainblazer",
  "source_file": "reviews-of/Chainblazer.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 4.0,
  "tech_rating": 22.8,
  "released": 1997,
  "availability": "Discontinued",
  "price": "$29.99",
  "series": "Cyber Stryke",
  "ammo": "3 Mega Darts",
  "max_distance": "39 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 1.98 seconds",
  "dimensions": "1\" 8.5\" X 7\" X 2.25\" ; 1 lb.",
  "photo_src": "photos/CommlinkII.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf CommLink II is nothing more that a simple, single-shot dart blaster with walkie-talkies built into it. The weapon is satisfactory for a dart gun. It has an average range and rate of fire. The CommLink II is one of the few weapons that come with two guns in the same box. The accuracy of the weapon is pretty good. As for the walkie-talkies, they are okay but have a few problems. The problem with the walkie-talkies is that they don't work well at all. They have a lot of static and a very poor range. When ever they are turned on, they admit a static sound which your enemies can hear. Most Nerfers would rather turn them off so their enemies don't hear them. In addition to this, it should be noted that this is a Nerf Cyber Stryke weapon. That means that there is a little clip on the side of the gun to attach the weapon to a belt. However, the weapon weights too much and it will most likely fall off any belt that it is attached to.",
     "Unless you really want a gun with walkie-talkies on it, don't even consider buying this weapon."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 90% | 2x4 ft target: 99%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "commlinkii",
  "name": "Nerf CommLink II",
  "source_file": "reviews-of/CommLinkII.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 2.0,
  "tech_rating": 19.2,
  "released": 1997,
  "availability": "Discontinued",
  "price": "$19.99",
  "series": "Max Force 2112",
  "ammo": "3 Mega Darts",
  "max_distance": "27 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 2.49 seconds",
  "dimensions": "1\" 0.5\" X 10\" X 2\" ; 6 oz.",
  "photo_src": "photos/CoralViper.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Coral Viper is a simple nerf gun designed to look like a viper snake. The weapon has a barrel that pops up to look a snake about to attack, hopefully surprising an opponent. However, this only works once or twice.The Coral Viper has some very substantial problems. It has a very low range and it takes a lot of time to load. The gun also suffers for poor accuracy. Finally, the weapon starts to hurt your hand after a while because of the odd shaped handle.",
     "This weapon isn't worth much more that ten cents. Perhaps that even is an overstatement."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 78% | 2x4 ft target: 87%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "coralviper",
  "name": "Nerf Coral Viper",
  "source_file": "reviews-of/CoralViper.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 5.0,
  "tech_rating": 23.4,
  "released": 1995,
  "availability": "Discontinued",
  "price": "$24.99",
  "series": "Original",
  "ammo": "3 Basic Arrows; 5 Mega Darts",
  "max_distance": "41 feet / 38 feet (40 feet average)",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 2.28 seconds",
  "dimensions": "1' 9.5\" X 7.75\" X 1' 5\" ; 1 lb., 3 oz.",
  "photo_src": "photos/crossbow.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Crossbow is a great Nerf weapon. It was the first weapon that ever incorporated the ability to fire two different types of ammo. The Crossbow has an excellent range and with proper modifications the range can be increased even more. Also, the Crossbow is the first arrow weapon to have a trigger on it. This results in a superior accuracy when compared to other arrow weapons.The only flaw that the weapon has is that the darts don't fire nearly as far as the arrows. Also, the weapon has a satisfactory rate of fire.",
     "The Crossbow is a good weapon and with proper modification, it can become a great weapon."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 91% / 98% | 2x4 ft target: 98% / 100%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "crossbow",
  "name": "Nerf Crossbow",
  "source_file": "reviews-of/Crossbow.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 4.5,
  "tech_rating": 21.5,
  "released": 1996,
  "availability": "Discontinued",
  "price": "$24.99",
  "series": "Cyber Stryke",
  "ammo": "2 Basic Arrows; 3 Mega Darts",
  "max_distance": "46 feet / 28 feet (37 feet average)",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 1.85 seconds",
  "dimensions": "1' X 10.5\" X 1' 1\" X 3\" ; 1 lb., 8 oz.",
  "photo_src": "photos/DefenderT3a.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Defender T3 is the only weapon ever made by Hasbro that can snap apart into two different weapons. The weapon works best when separated into two units. The arrow unit on the gun works very well. It has especially good range and is the only part of the weapon worth using in a Nerf war.The dart blaster on the weapon is not very good. It has a poor range, while the accuracy of the weapon is only satisfactory. Also, the weapon is not worth using when assembled as one unit. The cocking device on the arrow unit does not lock in place very well. This causes the weapon to fire without warning.",
     "The Nerf Defender T3 should only be bought if you are planning on using the arrow shooter alone."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 64% / 98% | 2x4 ft target: 94% / 100%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "defendert3",
  "name": "Nerf Defender T3",
  "source_file": "reviews-of/DefenderT3.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 2.5,
  "tech_rating": 18.5,
  "released": 1993,
  "availability": "Discontinued",
  "price": "$6.99",
  "series": "Rip Rockets",
  "ammo": "3 Micro Darts",
  "max_distance": "44 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 1.74 seconds",
  "dimensions": "5.75\" X 7.25\" X 1.25\" ; 1.5 oz.",
  "photo_src": "photos/Detonator.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Detonator is certainly one of the most unique Nerf weapons ever made. This weapon is nothing more than a plunger that is smacked down to fire a micro dart. By hitting the plunger hard enough, you can make this weapon achieve a very large maximum distance (one of the longest for a micro dart weapon). However, this is the only positive trait about this weapon.The accuracy of this weapon is extremely poor. The weapon is designed to be set on a table or other flat surface when fired. Because of this, there is no handle on the weapon to steady it. Also, the weapon is difficult to reload which accounts for the slow rate of fire.",
     "This weapon may look cool, but it is not worth buying."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 55% | 2x4 ft target: 86%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "detonator",
  "name": "Nerf Detonator",
  "source_file": "reviews-of/Detonator.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 2.0,
  "tech_rating": 15.9,
  "released": 1994,
  "availability": "Available",
  "price": "$19.99",
  "series": "Original",
  "ammo": "6 Missiles",
  "max_distance": "51 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 4.48 seconds",
  "dimensions": "1' 4.5\" X 7\" X 9.5\" ; 8 oz.",
  "photo_src": "photos/DoubleCrossbow.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Double Crossbow is one of the few missile weapons made by Hasbro. The only good thing about this weapon is the the maximum distance and the amount of ammo it can hold. Because this weapon fires ammo using manual power, the harder you push it the farther the missiles will fly. Also, this weapon holds more missiles that any other Nerf missile weapon.The problem with the Double Crossbow is its extremely poor accuracy. This is due to a few simple things. First, the barrels of the gun are made of soft plastic which will bend very easily. Second, because the handle of the gun must be pushed forward to fire, it is hard to steady the weapon when firing. Third, the missiles are not very accurate and tend to fly off-course.",
     "All in all, this gun is not that good and is not worth buying."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 40% | 2x4 ft target: 68%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "doublecrossbow",
  "name": "Nerf Double Crossbow",
  "source_file": "reviews-of/DoubleCrossbow.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 4.0,
  "tech_rating": 22.9,
  "released": 1994,
  "availability": "Discontinued",
  "price": "$19.99",
  "series": "Max Force",
  "ammo": "3 Mega Darts",
  "max_distance": "39 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 1.78 seconds",
  "dimensions": "1' 1.5\" X 8.25\" X 5.75\" ; 1 lb., 4 oz.",
  "photo_src": "photos/eagleeye.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Eagle Eye was the first Nerf weapon to incorporate a \"laser\" sight into it. It should be noted that the laser on the Eagle Eye is not a real laser but a concentrated light beam. For the most part, this weapon is average. The range, accuracy, and rate of fire are all pretty good, but none of them are very impressive.The main problem with the Eagle Eye is the laser sight. The laser does not work well when trying to aim the weapon. Also, the casing of the weapon allows light to escape from cracks around the light bulb housing. This makes the weapon become more like a signal flare, giving away its (and your) position to the enemy.",
     "This weapon is okay but should not be bought to use in night wars."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 95% | 2x4 ft target: 95%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "eagleeye",
  "name": "Nerf Eagle Eye",
  "source_file": "reviews-of/EagleEye.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 3.0,
  "tech_rating": 23.4,
  "released": 1997,
  "availability": "Discontinued",
  "price": "$24.99",
  "series": "Max Force 2112",
  "ammo": "4 Mega Darts",
  "max_distance": "36 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 0.85 seconds",
  "dimensions": "1' 1.75\" X 7.25\" X 3.75\" ; 13 oz.",
  "photo_src": "photos/ElectricEel.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Electric Eel is one of the coolest looking Nerf weapons around. The weapon is just like the Nerf Sawtooth, aside from the flash bulb in the gun. When you fire the Electric Eel, a light inside of the weapon flashes for a split second. The darts are wrapped in photoelectric paper, which glows for a short time after being exposed to light. Because of this, the darts look like they are glowing when fired in the dark.The problem with the Electric Eel is that it is a clip weapon. Because of this, the weapon tends to jam more frequently than other weapons. Also, the seal between the clip and the weapon is weak. This decreases the maximum distance dramatically. Even more problematic, the flash the weapon makes gives away the user's position in the dark.",
     "This weapon may look very cool but it does not work very well in a Nerf war."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 98% | 2x4 ft target: 100%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "electriceel",
  "name": "Nerf Electric Eel",
  "source_file": "reviews-of/ElectricEel.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 1.5,
  "tech_rating": 22.1,
  "released": 1998,
  "availability": "Discontinued",
  "price": "$19.95",
  "series": "Hyper Sight / New",
  "ammo": "5 Mega Darts",
  "max_distance": "36 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 2.90 seconds",
  "dimensions": "2' 3.5\" X 9.5\" X 3.75\" ; 1 lb., 5 oz.",
  "photo_src": "photos/Expand-a-Blasta.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Expand-A-Blast is a terribly weak weapon. The Expand-A Blast is designed to have different parts of the gun expand outward so the gun increases in size. This was also one of the first weapons to feature the new farther flying ammo. The only thing new about the ammo is that Hasbro reduced the size of the suction cup at the end of the dart. This decreases the air resistance, so the darts will fly farther.The main problem with this weapon is the whole design. When you have the gun expand, the ammo falls out of the barrel. Also the weapon is incredibly weak for its rather large size.",
     "This weapon just sucks and shouldn't be bought."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 91% | 2x4 ft target: 94%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "expand-a-blast",
  "name": "Nerf Expand-A-Blast",
  "source_file": "reviews-of/Expand-A-Blast.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 3.5,
  "tech_rating": 18.7,
  "released": 2000,
  "availability": "Available",
  "price": "$14.95",
  "series": "Airjet Power Plus",
  "ammo": "5 Screamin' Micro Darts (Packaged with 2 Micro Darts, 3 Screamin' Micro Darts)",
  "max_distance": "48 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 0.50 seconds",
  "dimensions": "1' 6.375\" X 7.75\" X 3.25\" ; 14 oz.",
  "photo_src": "photos/FastBlast.jpg",
  "reviews": [
   {
    "author": "Andy Grau",
    "paragraphs": [
     "The Nerf FastBlast is a decent launcher. It has a average maximum distance and accuracy. While not being an extremely powerful launcher, it does have one advantage over the most recently released blasters: the FastBlast does not need to be pumped in order to fire. Therefore, the FastBlast is a quite useful back-up blaster, if nothing else. The only other complaint I have about this launcher is that the handle which fires the FastBlast seems very weak. It doesn't really make the blaster very stable.",
     "Overall, you should really only buy the FastBlast if you are looking for a decent backup blaster. Otherwise, launchers like the Nerf WildFire and the Nerf Mad Hornet offer better ways to dish out micro darts."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 56% | 2x4 ft target: 83%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "fastblast",
  "name": "Nerf FastBlast",
  "source_file": "reviews-of/FastBlast.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 3.0,
  "tech_rating": 22.2,
  "released": 1998,
  "availability": "Available",
  "price": "$6.99",
  "series": "Koosh Vortex",
  "ammo": "4 Micro Spitfire Rings",
  "max_distance": "45 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 1.82 seconds",
  "dimensions": "1' 3.5\" X 5.5\" X 1.25\" ; 6 oz.",
  "photo_src": "photos/fastfire.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Koosh Vortex Tornado Fast Fire is much like its bother weapon, the Koosh Vortex Tornado Spin Sight. Both weapons have the same range (45ft). However, the Fast Fire has space to store additional ammo. However, the Fast Fire really isn't as good as the Spin Sight. The Fast Fire falls short when compared to the Spin Sight in several areas. First, the weapon does not have as great of accuracy as the Spin Sight. Second, the oddly-shaped firing handle on the Fast Fire makes firing a little more awkward.",
     "If you are looking for a pocket Koosh Vortex Tornado weapon, don't buy the Fast Fire. Get the Spin Sight instead."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 79% | 2x4 ft target: 98%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "fastfirenn",
  "name": "Koosh Vortex Tornado Fast Fire (Non-Nerf)",
  "source_file": "reviews-of/FastFireNN.htm",
  "format": "old",
  "non_nerf": true
 },
 {
  "ncr": 5.0,
  "tech_rating": 26.1,
  "released": 1999,
  "availability": "Discontinued",
  "price": "$26.99",
  "series": "Koosh Vortex",
  "ammo": "6 SpinfireTM Rings (6 Maximum)",
  "max_distance": "71 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 1.22 seconds",
  "dimensions": "23.5\" X 10.25\" X 3\" ; 2 lb., 15 oz.",
  "photo_src": "photos/FireStormNN.jpg",
  "reviews": [
   {
    "author": "Andy Grau",
    "paragraphs": [
     "Heh, if you've ever played the role of a sniper in a Nerf war -- heck, if you've ever even thought of snipering someone -- buy the Koosh Vortex FireStorm. Seriously, this gun rocks. It really doesn't have any major problems, and drastically improves over its predecessors, the Koosh Vortex Tornado and Tornado X/2. The FireStorm holds six Spinfire rings ready to fire, which makes it the first semi-automatic Vortex weapon. There goes one of the problems with the Tornado - only having one shot ready to go.",
     "To load the gun (yeah, I know the gun looks a little hard to load, and it is) you pull back the firing handle, which disengages the rotating chamber in the gun (the thing that makes the front of the weapon so large). You then can spin the chamber freely, loading up all six Spinfire rings. Each firing chamber has little \"teeth\" which hold onto the rings so they don't fall out. (While you might be tempted to try to get each ring in-between the front teeth and back teeth of each chamber, the ring only needs to pass the front teeth to be ready to fire. Knowing this really cuts down the loading time for this gun. Once you get your hands on one of these puppies, you'll see what I mean.) A quick solution to the loading time: get the gun loaded before the Nerf war, and carry a sidearm. You really don't need to worry about this though, as a sniper usually isn't in the heat of battle for the most part, anyway.",
     "Also, the standard Vortex \"thick-end-out\" rule still applies when loading up the rings. Put 'em in the wrong way and the rings don't work so well.",
     "The gun shoots almost the same as the Vortex Tornado; the FireStorm actually performs a bit better than the Tornado in some areas. (The Tornado's review is over here, for those who care.)",
     "For those of you who whined about the Spinfire rings' tendencies to fly out of control in windy conditions, this gun allows to to quickly fire off a few rings in somebody's direction. You've got a good chance that a least one of those rings will hit your target. Really, there's no reason not to get this gun.",
     "The Tornado and Tornado X/2 have abruptly become outdated. This is the sniper weapon to get."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 90% | 2x4 ft target: 100%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "firestormnn",
  "name": "Koosh Vortex FireStorm (Non-Nerf)",
  "source_file": "reviews-of/FireStormNN.htm",
  "format": "old",
  "non_nerf": true
 },
 {
  "ncr": 3.5,
  "tech_rating": 19.8,
  "released": 1996,
  "availability": "Discontinued",
  "price": "$9.99",
  "series": "Max Force 2112",
  "ammo": "3 Micro Darts",
  "max_distance": "33 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 3.36 seconds",
  "dimensions": "1' 1.25\" X 4\" X 5\" ; 6 oz.",
  "photo_src": "photos/gator.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Gator is simply a weapon that looks unique. Because of this weapon being in the Max Force 2112 line of weapons, it resembles an alligator. This only positive thing about the weapon is its high maximum distance when compared to other micro dart weapons.This weapon suffers from some major design problems. This first problem with the Gator is the \"mouth\" of the gun. It will stay closed until it is about to fire. Because of this, it takes one hand the hold the mouth open while the other one puts the ammo in. This is why is weapon has such a poor rate of fire. The other problem with this weapon is its accuracy. The problem is brought on by two different things. First, the weapon has no trigger. So, when you fire the weapon, you let go of the plunger which snaps forward. This causes the weapon to jerk and affect the shot. Second, the handle on the weapon is designed for little kids. Older Nerf warriors will have a difficult time holding the weapon when firing it.",
     "The Nerf Gator doesn't live up to its fancy design and is not worth buying."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 75% | 2x4 ft target: 90%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "gator",
  "name": "Nerf Gator",
  "source_file": "reviews-of/Gator.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 3.0,
  "tech_rating": 20.9,
  "released": 1995,
  "availability": "Available",
  "price": "$9.99",
  "series": "Ambush Rip Rockets",
  "ammo": "3 Micro Darts",
  "max_distance": "24 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 2.61 seconds",
  "dimensions": "8.5\" X 4.25\" X 3\" ; 3 oz.",
  "photo_src": "photos/HiddenShot.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Hidden Shot is one of the better pocket weapons made by Hasbro. It is the only small pocket weapon with a trigger. This helps to increase the accuracy of the gun. Also the suction cups on the darts glow, making them able to be seen in the dark. Another benefit that the weapon provides is its ability to fold up into a very compact size. It is one of the smallest pocket weapons available.The only problem with the Hidden Shot is its poor maximum distance. Also, the handle on the weapon is very difficult for older Nerf warriors to hold.",
     "The Hidden Shot is okay when compared to other mini pocket weapons, and it is worth buying as a decent sidearm."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 88% | 2x4 ft target: 97%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "hiddenshot",
  "name": "Nerf Hidden Shot",
  "source_file": "reviews-of/HiddenShot.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 3.5,
  "tech_rating": 19.9,
  "released": 1992,
  "availability": "Discontinued",
  "price": "$19.99",
  "series": "Nerf Hydro",
  "ammo": "4 Ballistic Balls",
  "max_distance": "24 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 2.93 seconds",
  "dimensions": "3' 4.5\" X 1' 4\" X 1' 8\" ; 1 lb.",
  "photo_src": "photos/HydroBazooka.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Hydro Bazooka is one of the few weapons in the Hydro line. The weapon is capable of firing one ball and a blast of water. The gun has the added feature of having a ball attached to the weapon via plastic string. This allows the ball to stay attached to the weapon while the gun only fires water. The user of the weapon may also \"fake out\" his opponents by pretending to have a real ball in the barrel, while it actually is the ball that is attached to the gun.The Hydro Bazooka may look cool, but it is a weak Nerf weapon. It has one of the lowest ranges for a ball weapon. The gun also has poor accuracy.",
     "If you're looking for a water-based Nerf gun, buy the Hydro Bazooka. Otherwise, buy a more powerful ball weapon."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 77% | 2x4 ft target: 98%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "hydrobazooka",
  "name": "Nerf Hydro Bazooka",
  "source_file": "reviews-of/HydroBazooka.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 3.0,
  "tech_rating": 20.8,
  "released": 1995,
  "availability": "Discontinued",
  "price": "$9.99",
  "series": "Max Force",
  "ammo": "3 Micro Darts",
  "max_distance": "28 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 2.07 seconds",
  "dimensions": "8.75\" X 2\" X 10.5\" ; 2.5 oz",
  "photo_src": "photos/IronRaptor.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Iron Raptor has a unique design. The weapon features a pair of folding arms that pop apart and a barrel that thrusts forward when firing. The weapon has decent range and satisfactory accuracy. Although the Iron Raptor appears to be a pocket weapon, it is a little large. This makes the weapon impractical because it is too big to be a primary weapon and too small to be a sidearm. In addition to this problem, the weapon has a rather poor rate of fire.",
     "Although the Iron Raptor looks unique, it isn't worth purchasing."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 80% | 2x4 ft target: 100%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "ironraptor",
  "name": "Nerf Iron Raptor",
  "source_file": "reviews-of/IronRaptor.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 4.0,
  "tech_rating": 24.0,
  "released": 1997,
  "availability": "Discontinued",
  "price": "$24.99",
  "series": "Max Force 2112",
  "ammo": "3 Mega Darts",
  "max_distance": "49 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 2.02 seconds",
  "dimensions": "1' 5\" X 8.5\" X 6\" ; 1 lb., 4 oz.",
  "photo_src": "photos/LaserFang.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Laser Fang is the \"upgrade\" to the Nerf Eagle Eye. The weapon improves on most aspects of the Eagle Eye. First, the gun has a better casing for the light bulb, so the user doesn't stand out as much in a dark room. Second, the range of the weapon is improved greatly over the Eagle Eye. Third, the accuracy of the weapon improved slightly. Fourth, the Laser Fang incorporates a shield on the handle of the weapon.The Laser Fang does, however, have a few problems. First, Hasbro failed to improve the rate of fire. In fact, by having to pull the barrel out of the weapon, the rate of fire becomes poorer. Second, the shield on the hand of the weapons tends to fall off. This becomes very annoying in a Nerf war.",
     "The Nerf Laser Fang is a good weapon. For those who liked the Eagle Eye, it's definitely worth buying."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 93% | 2x4 ft target: 98%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "laserfang",
  "name": "Nerf Laser Fang",
  "source_file": "reviews-of/LaserFang.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 4.5,
  "tech_rating": 25.1,
  "released": 1999,
  "availability": "Available",
  "price": "$19.99",
  "series": "Airjet Power",
  "ammo": "10 Micro Darts",
  "max_distance": "59 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "10",
  "rate_of_fire": "1 shot per 6.28 seconds",
  "dimensions": "11\" X 12.75\" X 3.75\" ; 1 lb., 3 oz.",
  "photo_src": "photos/LightningBlitz.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Lightnin' Blitz is the first Nerf weapon to feature the new \"farther flying\" micro darts. Also, this gun is the first weapon to ever fire more than four shots simultaneously. The weapon will actually fire five shots at a time. Despite the fact that it shoots five micro darts at the same time, it still has a great maximum distance. The main disadvantage of this weapon is its poor rate of fire. The weapon requires about twelve pumps to fire it. In addition to this, the gun will always release air through all five barrels. This means that the weapon must be pumped twelve times even if the user is firing only one shot. In addition to this, the weapon has a very awkward shape. It has too big of a barrel to be considered a pocket weapon. Yet the length of the weapon keeps it form being a decent primary weapon.",
     "If you're looking for a quick attack weapon, buy this gun."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 93% | 2x4 ft target: 99%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "lightninblitz",
  "name": "Nerf Lightnin' Blitz",
  "source_file": "reviews-of/LightninBlitz.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 4.5,
  "tech_rating": 21.3,
  "released": 1998,
  "availability": "Available",
  "price": "$14.99",
  "series": "Hyper Sight / New",
  "ammo": "3 Mega Darts",
  "max_distance": "51 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 2.12 seconds",
  "dimensions": "9\" X 6\" X 2.25\" ; 8 oz.",
  "photo_src": "photos/LocknLoad.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Lock 'n Load is arguably the best single shot Nerf weapon available. The gun has superior range for a dart weapon. Also, the weapon is one of the smallest dart firing weapons made by Hasbro.The gun has one small problem; it tends to fire high. This is brought on by the fact that the yellow cocking mechanism on top of the weapon slides forward when firing. This causes a shift in the weight of the weapon, which leads to the weapon tilting upward slightly.",
     "The Nerf Lock 'n Load is one of the best Nerf weapons and should be considered a \"must have\" gun for every Nerfer."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 66% | 2x4 ft target: 96%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "locknload",
  "name": "Nerf Lock 'n Load",
  "source_file": "reviews-of/LocknLoad.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 4.5,
  "tech_rating": 21.4,
  "released": 1997,
  "availability": "Limited",
  "price": "$14.99",
  "series": "Max Force",
  "ammo": "6 Micro Darts",
  "max_distance": "24 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 0.92 seconds",
  "dimensions": "1' 8\" X 8\" X 3\" ; 1 lb., 1 oz.",
  "photo_src": "photos/MadHornet.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Mad Hornet took over a year to come onto shelves after it was initially advertised. Most likely, this was caused by the weapon's original design's having a \"sting meter\" on it to gauge how much the gun was pumped up. After figuring out that someone could get his eye poked out with this stinger, Hasbro redesigned the gun.The weapon is the first to incorporate the use of air pressure to fire ammunition instead of a spring. Also, it is one of the only true semi-automatic micro dart weapons.",
     "However, this weapon suffers from a simple problem: it can't shoot over twenty-five feet. This makes the gun very ineffective in a Nerf war. Another problem with the Mad Hornet is that the pumping handle can swing around in a complete circle. This means that it can (and often does) swing up and stop the barrel from firing.",
     "If you're looking for a true semi-automatic Nerf weapon, buy this gun. Be aware, however, that the Mad Hornet can't even fire over 25 feet."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 92% | 2x4 ft target: 98%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "madhornet",
  "name": "Nerf Mad Hornet",
  "source_file": "reviews-of/MadHornet.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 5.0,
  "tech_rating": 17.2,
  "released": 1996,
  "availability": "Discontinued",
  "price": "$19.99",
  "series": "Max Force",
  "ammo": "4 Mega Darts",
  "max_distance": "38 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 2.05 seconds",
  "dimensions": "1' 2\" X 4.5\" X 1' 2.25\" ; 1 lb., 3 oz.",
  "photo_src": "photos/mantaray.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Manta Ray is one of the most creative Nerf weapons ever made. It is designed to look like a giant Manta Ray. Because of its being a huge flat gun, it is capable of being used as shield. Also, it is the first Nerf weapon to ever fire two or more darts at the same time. The barrels of the weapon are designed to slant inward. This causes the darts to converge at a point around fifteen to twenty feet in front of the weapon.The gun only suffers from some minor design flaws. The box of the Manta Ray shows some kids catching darts on the front of the weapon. However, it is actually quite difficult to actually get a dart to stick to the shield. Also, the handle which you put your forearm into is a little small for some older Nerf warriors.",
     "Because of its ability to shoot two or four darts at the same time and be used as a shield, the Manta Ray is a great weapon to own."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 54% | 2x4 ft target: 80%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "mantaray",
  "name": "Nerf Manta Ray",
  "source_file": "reviews-of/MantaRay.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 5.0,
  "tech_rating": 19.6,
  "released": 1992,
  "availability": "Discontinued",
  "price": "$19.99",
  "series": "Original",
  "ammo": "8 Ballistic Balls",
  "max_distance": "37 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 0.27 seconds",
  "dimensions": "2' 10\" X 6\" X 5.25\" ; 1 lb., 6 oz.",
  "photo_src": "photos/MasterBlaster.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Master Blaster only made a short appearance on the market because it was quickly replaced with the more powerful Nerf Ballzooka. The Master Blaster was the first ball weapon capable of firing a ball when pushing the handle forward and also when pulling it backward. Because of this, the weapon has an incredible rate of fire.However, the Master Blaster has a few problems. The accuracy and maximum distance of the weapon are low. Also, the gun tends to skip shots or fire two balls at once, which makes the weapon very unreliable.",
     "The Master Blaster was great in its time, but has become outdated with the release of the Ballzooka. Only buy the Master Blaster if you are looking for a good collector's item."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 70% | 2x4 ft target: 89%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "masterblaster",
  "name": "Nerf Master Blaster",
  "source_file": "reviews-of/MasterBlaster.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 3.5,
  "tech_rating": 22.5,
  "released": 1994,
  "availability": "Discontinued",
  "price": "$14.99",
  "series": "-None-",
  "ammo": "2 Mini Ballista Missiles",
  "max_distance": "64 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 1.64 seconds",
  "dimensions": "1' 5\" X 1\" 5.75\" X 3\" ; 1 lb., 8 oz.",
  "photo_src": "photos/Maximizer.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Mattel Maximizer is the \"little brother\" weapon of the Mattel Ultimator. Mattel improved both of the major flaws of the Ultimator when making the Maximizer. First, they improved the accuracy by using smaller Ballista missiles that fly straight. Second, they improved the rate of fire almost four times over (from 6.28 seconds to 1.64 seconds). Mattel accomplished this by designing the weapon be primed with only one pump.However, Mattel ended up destroying the most important features of the Ultimator when making the Maximizer. First, the Maximizer has about half the range of the Ultimator. Also, the Maximizer is smaller and quieter than the Ultimator. Thus, it no longer strikes fear into your enemies.",
     "While it's a nice idea, the Maximizer really doesn't compare to the superior Ultimator."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 65% | 2x4 ft target: 96%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "maximizernn",
  "name": "Mattel Maximizer (Non-Nerf)",
  "source_file": "reviews-of/MaximizerNN.htm",
  "format": "old",
  "non_nerf": true
 },
 {
  "ncr": 1.0,
  "tech_rating": 15.5,
  "released": 1992,
  "availability": "Discontinued",
  "price": "$19.99",
  "series": "Original",
  "ammo": "3 Basic Arrows",
  "max_distance": "38 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 1.54 seconds",
  "dimensions": "1' 9.5\" X 1' 0.5\" X 1\" 0.25\" ; 8 oz.",
  "photo_src": "photos/MissileLauncher.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Missile Launcher is the first and only Nerf weapon that is designed specifically to be fired with the user's foot. The weapon can be aimed upward at and angles to fire arrows over walls, forts, or other defensive fortifications. This allows the weapon to be strategically placed before a Nerf war and then fired at the right time. The Missile Launcher suffers from one major problem; it has no accuracy. The weapon is extremely difficult to aim and it's practically impossible to hit a moving target with this gun. In addition to this, the barrel of the gun tends to slip out of place and constantly needs adjusting. Another problem of the weapon is that the firing plunger falls off of the weapon and needs to be stuck back in place. The plunger has also been known to rip sometimes.",
     "The Nerf Missile Launcher is a creative weapon, but it really has no function in a war."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 46% | 2x4 ft target: 71%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "missilelauncher",
  "name": "Nerf Missile Launcher",
  "source_file": "reviews-of/MissileLauncher.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 4.0,
  "tech_rating": 15.6,
  "released": 1992,
  "availability": "Discontinued",
  "price": "$19.99",
  "series": "Original",
  "ammo": "4 Missiles",
  "max_distance": "43 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 0.33 seconds",
  "dimensions": "1' 4\" X 6.75\" X 4\" ; 9 oz.",
  "photo_src": "photos/MissileStorm.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Missilestorm is one of the best missile weapons ever made. It is the only rapid-fire missile weapons made by Hasbro. Also, it is manually powered, which enables stronger people to fire the weapon farther because they can push the handle forward faster.However, the Missilestorm is plagued by the same problem as all other missile weapons; it has poor accuracy. The main cause of this isn't the weapon itself but the ammo. The missile fins tend to get bent very easily. Also, it only takes a little bit of wind to knock the missiles off-course.",
     "The Missilestorm is not that good, but it is probably the best missile weapon ever made."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 44% | 2x4 ft target: 69%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "missilestorm",
  "name": "Nerf Missilestorm",
  "source_file": "reviews-of/Missilestorm.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 4.5,
  "tech_rating": 22.8,
  "released": 1998,
  "availability": "Limited",
  "price": "$7.99",
  "series": "Hyper Sight / New",
  "ammo": "3 Micro Darts",
  "max_distance": "35 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 1.97 seconds",
  "dimensions": "11.25\" X 6.75\" X 1.5\" ; 3 oz.",
  "photo_src": "photos/monoshot.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Mono Blast looks like something that came out of a Star Wars movie. Despite its strange appearance, it is a very good weapon. It has a superior maximum distance when compared to other weapons. Also, this gun has the best accuracy when compared to other micro dart weapons.However, there is one small design flaw with this gun. The barrel of the weapon is a little small and tends to tear darts when firing.",
     "All in all, the Mono Blast is probably one of the best single shot micro dart guns available, and it is worth buying."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 93% | 2x4 ft target: 100%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "monoblast",
  "name": "Nerf Mono Blast",
  "source_file": "reviews-of/MonoBlast.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 3.5,
  "tech_rating": 14.2,
  "released": 1992,
  "availability": "Discontinued",
  "price": "$9.95",
  "series": "Original",
  "ammo": "3 Missiles",
  "max_distance": "49 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 1.93 seconds",
  "dimensions": "1' X 4.5\" X 5\" ; 4 oz.",
  "photo_src": "photos/nb-1.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf NB-1 Missile Blaster was one of the first Nerf weapons ever made. It is also the first missile weapon produced. The only positive thing about this weapon is its maximum distance. Stronger Nerf warriors can fire this weapon over 40 feet with no problem because of its being manually powered.The problem with this weapon is its poor accuracy. This is brought on by a couple of different factors. First, it is hard to steady the weapon and push the handle forward at the same time. Second, the barrel pops out of place every once in a while. Third, the missiles tend to naturally fly off-course.",
     "All in all, the NB-1 Missile Blaster is not worth buying."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 30% | 2x4 ft target: 63%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "nb-1",
  "name": "Nerf NB-1 Missile Blaster",
  "source_file": "reviews-of/NB-1.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 1.0,
  "tech_rating": 18.6,
  "released": 1998,
  "availability": "Limited",
  "price": "$9.99",
  "series": "Mega Blitz / New",
  "ammo": "4 Micro Darts",
  "max_distance": "29 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 2.39 seconds",
  "dimensions": "4\" X 4.5\" X 1' ; 7 oz.",
  "photo_src": "photos/NitroQuad.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf NitroQuad has a unique design. The weapon has four separate barrels that are situated around the knuckles of the user. The weapon has a built-in dial that allows any one of the barrels to be fired individually, or it can be set to fire two barrels at a time.The design of the NitroQuad has several flaws. First, the weapon is designed for right handed people. In addition to this, the grip is very small, making it difficult for older Nerf warriors to hold this weapon. Second, this weapon has an extremely poor range when using one barrel at a time. The maximum distance of the gun is even worse when both barrels are fired at the same time. Finally, the cocking device on the NitroQuad is extremely difficult to use and is situated in an odd place on the weapon, making it very difficult to cock the weapon.",
     "There is no advantage to using this gun in a Nerf war. Don't buy it."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 65% | 2x4 ft target: 92%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "nitroquad",
  "name": "Nerf NitroQuad",
  "source_file": "reviews-of/NitroQuad.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 1.5,
  "tech_rating": 5.5,
  "released": 1996,
  "availability": "Limited",
  "price": "$19.99",
  "series": "Cyber Stryke",
  "ammo": "6 Mega Darts",
  "max_distance": "19 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 6.57 seconds",
  "dimensions": "4' X 4\" X 2' 11\" ; 14 oz.",
  "photo_src": "photos/Perceptor.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "Okay, first let's clear up one item: the only reason this gun received a 1.5 NCR was that it has a very unique design. Otherwise, it doesn't really receive any NCR points.The Nerf Perceptor is the first weapon to attach to a body part other than an arm. The weapon is designed to strap to the head and chest area. This allows for the user's hands to be free to hold other Nerf weapons. In addition, the trigger mechanism of the weapon can be pulled out of the chest pad. The allows it to function as a small side arm.",
     "The problem with the weapon is that it isn't very practical in a Nerf war. First, the weapon tends to slip out of place or fall off. Second, the range of the gun is extremely poor, worse than any other weapon. Third, the Perceptor has the poorest accuracy of all the dart weapons.",
     "None of the features of this weapon work.",
     "The Nerf Perceptor may look like a cool weapon, but is nothing more than junk and isn't worth buying."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 8% | 2x4 ft target: 28%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "perceptor",
  "name": "Nerf Perceptor",
  "source_file": "reviews-of/Perceptor.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 2.5,
  "tech_rating": 18.7,
  "released": 1998,
  "availability": "Available",
  "price": "$19.95",
  "series": "Mega Blitz / New",
  "ammo": "6 Ballistic Balls",
  "max_distance": "22 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 0.20 seconds",
  "dimensions": "21.75\" X 7.5\" X 6.75\" ; 2 lb., 3 oz.",
  "photo_src": "photos/pulsator.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Pulsator claims to be the fastest firing Nerf ball weapon ever made. The shocking part about this claim is that it is true. Actually, after extensive NerfCenter testing, the weapon proved to be the fastest firing weapon (including dart, arrow, etc. weapons) ever. However, this is the only positive trait about this weapon.The Nerf Pulsator certainly has a few problems. The range of this weapon is one of the lowest of all the ball firing weapons made. The balls frequently jam in the barrels and the gun skips shots. In addition to this, the accuracy of the weapon is not that good. Because of this, the weapon cannot be used for snipping. The Pulsator would be best used for Nerf warriors who are looking for a weapon to clear out a small space with."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 73% | 2x4 ft target: 92%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "pulsator",
  "name": "Nerf Pulsator",
  "source_file": "reviews-of/Pulsator.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 3.5,
  "tech_rating": 13.5,
  "released": 1994,
  "availability": "Discontinued",
  "price": "$9.99",
  "series": "Hyper Rip Rockets",
  "ammo": "4 Micro Darts",
  "max_distance": "36 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 1.03 seconds",
  "dimensions": "10.5\" X 4.5\" X 6.75\" ; 3 oz.",
  "photo_src": "photos/QuickStrike.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Quickstrike is one of the few weapons in the Hyper Rip Rocket line of guns. The weapon is a slight improvement over the Blast Hammer. The weapon has two barrel that fire simultaneously instead of just one. The weapon has excellent range and accuracy for a pocket weapon. The only real problem with this weapon it's small size. It is difficult to steady this weapon because of its small handle. Also the strings on the weapon are nothing more than a nuisance.",
     "All in all, the Quickstrike is a decent pocket weapon and is worth buying."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 36% | 2x4 ft target: 63%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "quickstrike",
  "name": "Nerf Quickstrike",
  "source_file": "reviews-of/Quickstrike.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 2.0,
  "tech_rating": 15.2,
  "released": 1993,
  "availability": "Discontinued",
  "price": "$6.99",
  "series": "Rip Rockets",
  "ammo": "3 Micro Darts",
  "max_distance": "28 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 1.78 seconds",
  "dimensions": "1\" 2.5\" X 5\" X 2\" ; 2 oz.",
  "photo_src": "photos/ramrod.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Ramrod is probably the most simplistic Nerf weapon ever made. All it is is a barrel with a plunger. The weapon does, however, have the ability to store three extra micro darts. The Ramrod's simplicity allows it to be easily concealed. The Ramrod does have a few problems. It has a weak range and poor accuracy. In addition to this, it is quite flimsy and can easily be broken.",
     "With newer and better pocket weapons being available, there really is no reason to buy this gun."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 50% | 2x4 ft target: 74%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "ramrod",
  "name": "Nerf Ramrod",
  "source_file": "reviews-of/Ramrod.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 2.5,
  "tech_rating": 19.5,
  "released": 1998,
  "availability": "Available",
  "price": "$9.99",
  "series": "Hyper Sight / New",
  "ammo": "3 Micro Darts",
  "max_distance": "32 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 2.03 seconds",
  "dimensions": "9\" X 8\" X 1\" ; 5.5 oz.",
  "photo_src": "photos/RangeShot.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Range Shot is one of the more creative weapons made by Hasbro. The main feature of the weapon is its barrel, which can be arced upward to fire over enemy fortifications (i.e. walls). However, this fancy design only hides the weapon's problems.The fact that the weapon is designed to fire ammo upwards over some object isn't that impressive. Anybody could just bend their wrist upward with a standard weapon. In addition, to this the weapon has a poor range and only moderate accuracy.",
     "There really is no reason to buy this gun. Buy a more powerful pocket weapon instead."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 65% | 2x4 ft target: 98%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "rangeshot",
  "name": "Nerf Range Shot",
  "source_file": "reviews-of/RangeShot.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 4.0,
  "tech_rating": 21.4,
  "released": 1997,
  "availability": "Limited",
  "price": "$14.99",
  "series": "Cyber Stryke / New",
  "ammo": "4 Mega Darts (8 Maximum)",
  "max_distance": "32 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 2.15 seconds",
  "dimensions": "1\" 4.25\" X 1' 0.25\" X 9.25\" ; 1 lb., 1 oz.",
  "photo_src": "photos/RachetBlast.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf RatchetBlast is a slight improvement over its counterpart, the Nerf Rattler. Hasbro made two improvements on the RatchetBlast to make it better than the Rattler. First, Hasbro added a trigger to the gun instead of using a lever. This makes the weapon able to be steadied when firing. This leads to an improvement in accuracy. Second, Hasbro added a shield around the handle of the weapon.The only minor problem with the gun is the awkward cocking mechanism. The weapon must be bent in the middle to cock it.",
     "If you were a fan of the Rattler, you'll like the RachetBlast even better."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 83% | 2x4 ft target: 99%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "ratchetblast",
  "name": "Nerf RatchetBlast",
  "source_file": "reviews-of/RatchetBlast.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 3.5,
  "tech_rating": 20.6,
  "released": 1994,
  "availability": "Discontinued",
  "price": "$14.95",
  "series": "Max Force",
  "ammo": "4 Mega Darts",
  "max_distance": "43 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 0.36 seconds",
  "dimensions": "1' 1.5\" X 10\" X 2.5\" ; 12 oz.",
  "photo_src": "photos/rattler.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Rattler has a very creative design. Despite its unusual shape, it is still a decent weapon. The gun can fire four darts in continuous succession before it must be reloaded. In addition to this, instead of firing the barrels in a clock wise fashion, it fires them in a strange pattern (upper-left, lower-right, upper-right, lower-left). The main purpose of this feature is to confuse the enemy about which barrel will fire next.The main problem with the Rattler is its accuracy. The lever on the back of the weapon is a strange firing mechanism. It makes it harder to steady the weapon when firing it.",
     "The Rattler has been replaced by the Nerf RatchetBlast, which adds a few more features to the Rattler's design."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 69% | 2x4 ft target: 94%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "rattler",
  "name": "Nerf Rattler",
  "source_file": "reviews-of/Rattler.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 4.0,
  "tech_rating": 22.1,
  "released": 1997,
  "availability": "Discontinued",
  "price": "$19.99",
  "series": "Max Force 2112",
  "ammo": "4 Mega Darts",
  "max_distance": "34 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 1.64 seconds",
  "dimensions": "10\" X 1' 3\" X 2.25\" ; 8 oz.",
  "photo_src": "photos/razorfin.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Razor Fin is a quite decent dart blaster. It has a decent maximum distance and accuracy, especially for being in the Max Force 2112 line of weapons. The weapon has two barrels that alternately fire, so the gun has some semi-automatic features.However, the firing mechanism of this weapon is also its problem. The motion of pulling the firing handle back is what causes the barrels to switch. If the handle is accidentally pulled back, the barrels will switch. Thus, if only one dart is left in the gun, this will cause it not to fire.",
     "Aside, from that problem, the Razor Fin is a decent semi-automatic handgun."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 88% | 2x4 ft target: 99%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "razorfin",
  "name": "Nerf Razor Fin",
  "source_file": "reviews-of/RazorFin.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 2.0,
  "tech_rating": 15.9,
  "released": 1994,
  "availability": "Discontinued",
  "price": "$24.99",
  "series": "Max Force",
  "ammo": "15 Mega Darts (Default)",
  "max_distance": "36 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 0.54 seconds",
  "dimensions": "2' 3.5\" X 10\" X 9.25\" ; 2 lbs., 10 oz.",
  "photo_src": "photos/Razorbeast.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Razorbeast (a.k.a. the Razorback) is one of the largest Nerf weapons ever made. The weapon was originally called the Nerf Razorback. However, this offended the University of Arkansas (their school mascot is the Razorback), so Hasbro was forced to change the gun's name to the Razorbeast. The weapon is very similar to its counterpart, the Chainblazer. The main advantage of the Razorbeast is that it initially holds fifteen darts, while the Chainblazer only initially holds eight. The problem with the weapon is that \"bigger is not always better.\" The weapon has less range, a poorer rate of fire, and poorer accuracy when compared to the Chainblazer. In addition to this, the weapon is more bulky had harder to handle. It is also a right-handed weapon, as its crank is located on the right side of the gun.",
     "Don't buy this gun. Get the Chainblazer or RotoTrack instead."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 44% | 2x4 ft target: 79%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "razorbeast",
  "name": "Nerf Razorbeast",
  "source_file": "reviews-of/Razorbeast.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 4.0,
  "tech_rating": 21.2,
  "released": 1998,
  "availability": "Available",
  "price": "$14.99",
  "series": "Mega Blitz / New",
  "ammo": "5 Micro Darts",
  "max_distance": "24 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 0.24 seconds",
  "dimensions": "2' 5\" X 2' 1\" X 2.5\" ; 14 oz.",
  "photo_src": "photos/ripchord.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf RipChord is one of the most innovative ideas that Hasbro has come up with. When the \"chord\" of the weapon is pulled, it causes the barrels to fire one at a time. The weapon can fire micro darts at a rate of one micro dart per .24 seconds. This makes the weapon the fastest firing singular-shot micro dart weapon ever made. In addition, the accuracy of the weapon is impressive.The weapon has a few problems that keep it from being a legitimate primary weapon. The range of the weapon it not very good, which severely hinders its performance. Also, the chord of the weapon is quite long and is a nuisance when trying to use another weapon along with the RipChord.",
     "If you're looking for a quick-attack weapon, buy the RipChord."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 90% | 2x4 ft target: 98%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "ripchord",
  "name": "Nerf RipChord",
  "source_file": "reviews-of/RipChord.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 2.0,
  "tech_rating": 22.9,
  "released": 1995,
  "availability": "Discontinued",
  "price": "$14.99",
  "series": "Original",
  "ammo": "3 Ballistic Balls",
  "max_distance": "38 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 0.58 seconds",
  "dimensions": "1' 8\" X 9.25\" X 2.75\" ; 1 lb., 2 oz.",
  "photo_src": "photos/ripsaw.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Ripsaw could be one of the best ball weapons if it did not suffer from some design problems. The weapon has excellent accuracy when compared to most Nerf weapons and superior accuracy when compared to ball weapons. This is caused by the wheel of the weapon's making the ball spin forward so it travels straight. The weapon also has a reasonable maximum distance and good rate of fire.The Nerf Ripsaw suffers from one major problem- The weapon is LOUD! The wheel emits a loud grinding noise when turning, which any enemy can hear. The way this weapon fires causes the balls to have an under-spin on them. The causes the balls to fly straight but curve upward ever so slightly.",
     "The noise this weapon produces makes it very ineffective in a Nerf war."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 91% | 2x4 ft target: 100%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "ripsaw",
  "name": "Nerf Ripsaw",
  "source_file": "reviews-of/Ripsaw.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 3.5,
  "tech_rating": 20.6,
  "released": 1994,
  "availability": "Discontinued",
  "price": "$9.99",
  "series": "Hyper Rip Rockets",
  "ammo": "4 Micro Darts",
  "max_distance": "36 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 1.36 seconds",
  "dimensions": "8\" X 5.5\" X 2\" ; 2 oz.",
  "photo_src": "photos/Rocketstorm.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Rocketstorm is one of the few weapons in the Hyper Rip Rockets series. The weapon is basically a plunger with a spring in it and a manually rotated barrel. The weapon has an above-average maximum distance with a satisfactory rate of fire. The main problem with the Rocketstorm is its barrel. It is difficult to rotate and becomes annoying to using in a Nerf war. The other problem with the Rocketstorm is its lack of accuracy.",
     "Although the Rocketstorm is a good pocket weapon, it has recently been replaced with the Nerf SuperMAXX 250 Dart Blaster."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 76% | 2x4 ft target: 94%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "rocketstorm",
  "name": "Nerf Rocketstorm",
  "source_file": "reviews-of/Rocketstorm.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 5.0,
  "tech_rating": 17.8,
  "released": 1997,
  "availability": "Discontinued",
  "price": "$19.99",
  "series": "Cyber Stryke / New",
  "ammo": "12 Mega Darts (Default)",
  "max_distance": "47 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 0.25 seconds",
  "dimensions": "1' 1\" X 7\" X 6.5\" ; 12 oz.",
  "photo_src": "photos/Rototrack.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf RotoTrack is a superior upgrade to the Razorbeast and Chainblazer. The weapon has better range than the Razorbeast and and holds more ammo than the Chainblazer. The RotoTrack has a better rate of fire than both the Razorbeast and the Chainblazer. The best advancement Hasbro added on the RotoTrack was the induction of a new chain. This new black chain no longer skips or falls apart like the silver chain did. The Nerf RotoTrack does have one minor problem; it lacks accuracy. The weapon tends to fire darts all over the place with little accuracy whatsoever. Because it is part of the Cyber Stryke line of weapons, it straps onto your wrist. However, it is too small to fit on larger Nerf warriors' wrists. Also a slight annoyance: the RotoTrack is designed for right handed people.",
     "If you are looking for a very reliable chain gun, buy the RotoTrack."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 58% | 2x4 ft target: 73%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "rototrack",
  "name": "Nerf RotoTrack",
  "source_file": "reviews-of/RotoTrack.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 5.0,
  "tech_rating": 24.3,
  "released": 1997,
  "availability": "Available",
  "price": "$14.95",
  "series": "SuperMAXX",
  "ammo": "4 SuperMAXX Darts",
  "max_distance": "45 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "3 pumps",
  "rate_of_fire": "1 shot per 1.12 seconds",
  "dimensions": "1' 7.75\" X 8.25\" X 2.5\" ; 1 lb.",
  "photo_src": "photos/sm1500.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf SuperMAXX 1500 is a great combination of accuracy, range, and size. The weapon has outstanding range and accuracy, making it comparable to the Nerf SuperMAXX 750. On the other hand, it has a large ammo load and moderate size; making it comparable to the Nerf SuperMAXX 3000. The Nerf SuperMAXX 1500 is a way to get the best of two worlds.The only flaw with the weapon is that Hasbro failed to make the weapon semi-automatic. The barrel of the weapon must be rotated manually, which causes a poorer rate of fire. In addition to this, there is no place to store extra ammo on the gun.",
     "An incredible weapon, the Nerf SuperMAXX 1500 is a must-buy."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 98% | 2x4 ft target: 100%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "sm1500",
  "name": "Nerf SuperMAXX 1500",
  "source_file": "reviews-of/SM1500.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 3.5,
  "tech_rating": 21.1,
  "released": 1998,
  "availability": "Limited",
  "price": "$6.99",
  "series": "SuperMAXX",
  "ammo": "4 Micro Darts",
  "max_distance": "24 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 0.51 seconds",
  "dimensions": "10\" X 5.5\" X 2\" ; 4 oz.",
  "photo_src": "photos/sm250.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf SuperMAXX 250 Dart Blaster is a good good upgrade to the Nerf Rocketstorm. All Hasbro did was add a trigger to the weapon. This causes the weapon to have a greater accuracy over the Rocketstorm. In addition to this, Hasbro made the barrel rotate automatically, giving the SM 250 a faster rate of fire. The main problem with the SuperMAXX 250 Dart Blaster is its poor maximum distance. The weapon only has about two-thirds the range of the Rocketstorm.",
     "If you liked the Rocketstorm, buy the SuperMAXX 250 Dart Blaster."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 87% | 2x4 ft target: 100%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "sm250db",
  "name": "Nerf SuperMAXX 250 Dart Blaster",
  "source_file": "reviews-of/SM250db.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 5.0,
  "tech_rating": 23.7,
  "released": 1997,
  "availability": "Available",
  "price": "$19.99",
  "series": "SuperMAXX",
  "ammo": "8 SuperMAXX Darts",
  "max_distance": "49 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "6 pumps",
  "rate_of_fire": "1 shot per 0.81 seconds",
  "dimensions": "1' 8.5\" X 9.5\" X 4.5\" ; 1 lb., 12 oz.",
  "photo_src": "photos/sm3000.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf SuperMAXX 3000 is the most powerful SuperMAXX gun ever made. The weapon has a larger maximum distance than any other SuperMAXX gun. Unlike the Nerf SuperMAXX 1500, the SM 3000 has an automatic rotating barrel. This feature gives the gun an impressive rate of fire.The SuperMAXX 3000 does have a few problems. First, the weapon is a little bulky for younger Nerf warriors. Second, the barrel tends to skip and miss shots on occasion. This can become annoying during a Nerf war.",
     "Looking for a powerful, automatic air-pressured gun? You've found it."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 89% | 2x4 ft target: 99%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "sm3000",
  "name": "Nerf SuperMAXX 3000",
  "source_file": "reviews-of/SM3000.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 2.0,
  "tech_rating": 22.2,
  "released": 1998,
  "availability": "Limited",
  "price": "$24.99",
  "series": "SuperMAXX",
  "ammo": "3 Ballistic Balls; 3 Basic Arrows; 5 SuperMAXX Darts",
  "max_distance": "24 feet / 24 feet / 46 feet (31 feet average)",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "5 pumps / 5 pumps / 3 pumps",
  "rate_of_fire": "1 shot per 4.93 seconds",
  "dimensions": "2' 1.5\" X 11.25\" X 5.25\" ; 1 lb., 6 oz.",
  "photo_src": "photos/sm5000a.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf SuperMAXX 5000 may look cool, but it isn't that good. The SuperMAXX 5000 is one of the few weapons to fire three different kinds of ammo. However, only the SuperMAXX darts fire with reasonable range and accuracy. The SuperMAXX 5000 is the only weapon in the SuperMAXX line to have a place to hold ammo. The Nerf SuperMAXX 5000 has many problems. First, the balls and arrows have poor range and accuracy. Second, it is impractical to change the barrels of the weapon during a Nerf war. Third, the weapon tends to break a lot.",
     "The problems that this weapon has outnumber its good points. Don't buy it."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 100% / 88% / 89% | 2x4 ft target: 100% / 98% / 100%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "sm5000",
  "name": "Nerf SuperMAXX 5000",
  "source_file": "reviews-of/SM5000.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 4.5,
  "tech_rating": 24.4,
  "released": 1997,
  "availability": "Available",
  "price": "$9.95",
  "series": "SuperMAXX",
  "ammo": "1 SuperMAXX Dart",
  "max_distance": "47 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "5 pumps",
  "rate_of_fire": "1 shot per 0.61 seconds",
  "dimensions": "1' 0.75\" X 6\" X 2.25\" ; 7 oz.",
  "photo_src": "photos/sm750.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf SuperMAXX 750 is a great side arm weapon. The gun has more range than the either of the Nerf Sharpshooters while having equal accuracy. The weapon has a satisfactory rate of fire. These features make the weapon one of the best sidearms around.The only flaw with the weapon is the fact that it doesn't hold any spare ammo. The makes the weapon difficult to reload, as the user must either hold extra ammo, or put it in his or her pockets.",
     "Otherwise a great gun, the SuperMAXX 750 is a very good buy."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 98% | 2x4 ft target: 99%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "sm750",
  "name": "Nerf SuperMAXX 750",
  "source_file": "reviews-of/SM750.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 2.5,
  "tech_rating": 15.6,
  "released": 1998,
  "availability": "Discontinued",
  "price": "$19.99",
  "series": "SuperMAXX",
  "ammo": "6 Nerf Discs",
  "max_distance": "29 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 1.32 seconds",
  "dimensions": "1' 2.5\" X 8.75\" X 4\" ; 12 oz.",
  "photo_src": "photos/smds.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf SuperMAXX Disc Shooter is a horrible weapon. The Disc Shooter is the only Nerf weapon to ever fire discs.The weapon is really a piece of junk. It has horrible accuracy and the discs always curve to the right. The weapon has poor range. The worst part about the weapon is the fact that it frequently jams.",
     "Don't buy this gun. Period."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 58% | 2x4 ft target: 69%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "smdiscshooter",
  "name": "Nerf SuperMAXX Disc Shooter",
  "source_file": "reviews-of/SMDiscShooter.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 4.0,
  "tech_rating": 24.6,
  "released": 2000,
  "availability": "Available",
  "price": "$9.95",
  "series": "Switch Shots",
  "ammo": "3 Mega Darts; Water (Untested in review)",
  "max_distance": "59 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "9",
  "rate_of_fire": "1 shot per 2.76 seconds",
  "dimensions": "1' 0.25\" X 7.75\" X 2.5\" ; 9 oz.",
  "photo_src": "photos/SSSuper.jpg",
  "reviews": [
   {
    "author": "Andy Grau",
    "paragraphs": [
     "The Nerf Switch Shots Super is a rather unique blaster. It is one of the first launchers to allow the user to switch between shooting darts or water, thus giving it some built-in \"Super Soaker\" technology. Even better, the blaster can hold enough air pressure to shoot water, and then shoot darts with the same pumping. Therefore, the user can spray their opponents with a water blast to catch them off-guard, before shooting the mega dart. Like several of the newer Nerf blasters, the Switch Shots Super has a flimsy pumping handle, which I really don't like. While pumping the gun, it feels like the handle is going to break off.",
     "Of course, as the Switch Shots Super contains the water tank technology of Super Soakers, the launcher suffers from the same \"Super Soaker Scum\" problem of the drenchers: if you don't leave the air tank unscrewed while storing this blaster, leftover water can corrode the insides of the launcher.",
     "Overall, a unique blaster. Think about getting one when the hot summer months arrive."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 91% | 2x4 ft target: 96%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "sssuper",
  "name": "Nerf Switch Shots Super",
  "source_file": "reviews-of/SSSuper.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 4.5,
  "tech_rating": 24.5,
  "released": 2000,
  "availability": "Available",
  "price": "$14.95",
  "series": "Switch Shots",
  "ammo": "4 Mega Darts; Water (Untested in review)",
  "max_distance": "46 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "7",
  "rate_of_fire": "1 shot per 1.90 seconds",
  "dimensions": "1' 1.25\" X 10.50\" X 5\" ; 14 oz.",
  "photo_src": "photos/SSUltra.jpg",
  "reviews": [
   {
    "author": "Andy Grau",
    "paragraphs": [
     "Proving that bigger tends to be better, the Nerf Switch Shots Ultra improves upon its smaller brother, the Nerf Switch Shots Super. The Ultra, while not shooting quite as far as the Super, can shoot two darts in a row without re-pumping (much like an oversized version of the Nerf SplitFire) and is much more accurate. The launcher's front yellow barrel flips to the side so that the user can switch between shooting darts and water. The blaster holds enough air so that one can fire a blast of water before firing the darts.",
     "Unfortunately, the pumping handle of the Ultra is located under the blasters normal handle (where the blaster is held.) This makes pumping seem very awkward.",
     "Of course, as the Switch Shots Ultra contains the water tank technology of Super Soakers, the launcher suffers from the same \"Super Soaker Scum\" problem of the drenchers: if you don't leave the air tank unscrewed while storing this blaster, leftover water can corrode the insides of the launcher.",
     "Overall, a powerful and unique blaster. If you like the idea behind the Switch Shot line of blasters, this is the one launcher to definitely get."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 99% | 2x4 ft target: 100%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "ssultra",
  "name": "Nerf Switch Shots Ultra",
  "source_file": "reviews-of/SSUltra.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 3.0,
  "tech_rating": 23.7,
  "released": 1995,
  "availability": "Discontinued",
  "price": "$19.99",
  "series": "Max Force",
  "ammo": "10 Mega Darts",
  "max_distance": "37 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 0.66 seconds",
  "dimensions": "2' 5\" X 10\" X 6\" ; 1 lb., 8 oz.",
  "photo_src": "photos/sawtooth.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Sawtooth is the first weapon to incorporate a clip. The weapon also has the additional feature of having part of the barrel detach to become a scope. The Sawtooth can hold one clip of five mega darts before reloading. This gives the weapon a good rate of fire for a dart weapon. The Sawtooth is also one of the most accurate Nerf weapons ever made. The main problem with the Nerf Sawtooth is that the clip tends to jam every once in a while. This is very inconvenient in a Nerf war. Also, the maximum distance of the weapon is not very impressive.",
     "If you are looking for a accurate dart shooter, buy the Sawtooth."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 100% | 2x4 ft target: 100%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "sawtooth",
  "name": "Nerf Sawtooth",
  "source_file": "reviews-of/Sawtooth.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 4.0,
  "tech_rating": 22.0,
  "released": 1995,
  "availability": "Discontinued",
  "price": "$14.99",
  "series": "Original",
  "ammo": "3 Micro Darts",
  "max_distance": "31 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 2.16 seconds",
  "dimensions": "1' 0.5\" X 6.5\" X 1\" ; 6 oz.",
  "photo_src": "photos/SecretShot.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Secret Shot is one of the most creatively designed Nerf weapons ever. The weapon appears to be a normal dart gun, but it actually has a hidden barrel in the handle of the gun. The ammo holder of the weapon is the key to switching which barrel fires. If it is bent down, the hidden barrel in the handle will fire. If it is bent up, the normal barrel will fire.The Secret Shot has a good range for a mini-dart weapon.",
     "The main disadvantage of the weapon is that after an enemy has seen the hidden barrel, the barrel is no longer effective. This makes the whole concept of the gun pointless after one shot. In addition to this, it is very difficult to aim the weapon when firing out of the bottom barrel.",
     "Nevertheless, the Secret Shot is still a decent sidearm. Buy it as a backup weapon."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 90% | 2x4 ft target: 99%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "secretshot",
  "name": "Nerf Secret Shot",
  "source_file": "reviews-of/SecretShot.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 4.0,
  "tech_rating": 25.8,
  "released": 1999,
  "availability": "Available",
  "price": "$14.99",
  "series": "Airjet Power",
  "ammo": "4 Mega Darts",
  "max_distance": "63 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "8",
  "rate_of_fire": "1 shot per 2.44 seconds",
  "dimensions": "1' X 1' 2\" X 2.25\" ; 12 oz.",
  "photo_src": "photos/SecretShotII.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "Except for the similar name, the Nerf Secret Shot II is nothing like its forerunner, the Nerf Secret Shot. Hasbro improved on almost every aspect of the Secret Shot when making the Secret Shot II. First, Hasbro changed the way the weapon fires ammo. Instead of using a spring, the weapon uses air pressure. This accounts for the gun's having over twice the range of the original Secret Shot. Second, Hasbro added a barrel that flips down. The enemy can never know if the gun is loaded or not.The Nerf Secret Shot II suffers from the same stigma that all weapons in the Airjet Power line suffer from; it has an incredibly poor rate of fire. The gun must be pumped eight times for it to achieve its maximum distance.",
     "If you are looking for a very powerful handgun, the Nerf Secret Shot II is your weapon of choice."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 95% | 2x4 ft target: 100%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "secretshotii",
  "name": "Nerf Secret Shot II",
  "source_file": "reviews-of/SecretShotII.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 5.0,
  "tech_rating": 23.4,
  "released": 1992,
  "availability": "Discontinued",
  "price": "$14.95",
  "series": "Original",
  "ammo": "3 Sharpshooter Darts",
  "max_distance": "36 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 2.99 seconds",
  "dimensions": "1' 2.5\" X 6.5\" X 2.25\" ; 5.5 oz.",
  "photo_src": "photos/Sharpshooter.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Sharpshooter is the first dart firing Nerf weapon. The gun is the only weapon to have darts with fins on them and darts with an enlarged hole. The Nerf Sharpshooter has a good combination of maximum distance and accuracy. These features make the weapon a good side arm. The main disadvantage of the Sharpshooter is its poor rate of fire. This problem is caused by the way the dart must be loaded into the weapon. The hole in the dart must be slip over a post in the middle of the gun.",
     "The Sharpshooter was a great gun in its time, but has been replaced by several better pistols."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 98% | 2x4 ft target: 100%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "sharpshooter",
  "name": "Nerf Sharpshooter",
  "source_file": "reviews-of/Sharpshooter.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 4.5,
  "tech_rating": 23.6,
  "released": 1995,
  "availability": "Discontinued",
  "price": "$19.95",
  "series": "Original",
  "ammo": "3 Mega Darts",
  "max_distance": "43 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 1.91 seconds",
  "dimensions": "1' 3\" X 7\" X 2.5\" ; 7 oz.",
  "photo_src": "photos/SharpShooterII.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Sharpshooter II is a decent upgrade to the Sharpshooter. The weapon adds a second barrel that is controlled by the green handle on the bottom of the gun. The weapon has an improved range and accuracy over the original Sharpshooter. Most importantly, it improves the rate of fire by over a second. The only real problem with the Sharpshooter II is the lower barrel does not fire as far as the upper barrel. This can be resolved by a few modifications to this weapon. Indeed, several modifications can be applied to this gun to improve its maximum distance and accuracy.",
     "If you are looking for a reliable weapon that can be modified for superior performance, buy the Sharpshooter II."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 93% | 2x4 ft target: 100%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "sharpshooterii",
  "name": "Nerf Sharpshooter II",
  "source_file": "reviews-of/SharpshooterII.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 2.5,
  "tech_rating": 11.6,
  "released": 1991,
  "availability": "Discontinued",
  "price": "$9.99",
  "series": "Original",
  "ammo": "3 Ballistic Balls",
  "max_distance": "29 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 0.53 seconds",
  "dimensions": "6\" X 11.25\" X 6.5\" ; 9 oz.",
  "photo_src": "photos/Slingshot.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Slingshot is a typical example of Hasbro taking a classic children's toy and making a Nerf weapon based on it (such as the Bow 'n' Arrow). The only positive feature about this weapon is the tube on the weapon will feed balls into the gun. This gives the weapon a decent rate of fire. The Slingshot has two simple problems that keep it from being a good Nerf weapon. First, it has horrible accuracy. Second, it has horrible range.",
     "While the Slingshot is a good collector's item, it is not practical to use in a Nerf war."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 29% | 2x4 ft target: 58%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "slingshot",
  "name": "Nerf Slingshot",
  "source_file": "reviews-of/Slingshot.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 1.0,
  "tech_rating": 22.2,
  "released": 1994,
  "availability": "Discontinued",
  "price": "$19.99",
  "series": "Original",
  "ammo": "3 Mega Darts",
  "max_distance": "32 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 1.90 seconds",
  "dimensions": "1' 6\" X 10\" X 8\" ; 1 lb., 4 oz.",
  "photo_src": "photos/SneakShot.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Sneak Shot is a great example of Hasbro using the ingenuity to design a great weapon and then screw it up. The idea behind the Sneak Shot is that the weapon that has a barrel that can rotate around corners. With the help a mirror, the user of the gun can aim the weapon successfully. However, this feature is horribly inaccurate.The main problem with the Sneak Shot is that none of its features work. First, it is extremely difficult to aim around corners. Second, the mirror on the top of the weapon always falls off. Third, the range of the weapon is greatly reduced when the barrel is bent. Forth, the barrel won't lock in place properly, so it can not be easily used as a normal weapon. The ammo holder and sight also found on the gun do not stay in place.",
     "Don't even think about buying the Sneak Shot."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 90% | 2x4 ft target: 100%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "sneakshot",
  "name": "Nerf Sneak Shot",
  "source_file": "reviews-of/SneakShot.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 3.0,
  "tech_rating": 23.3,
  "released": 1998,
  "availability": "Available",
  "price": "$6.99",
  "series": "Koosh Vortex",
  "ammo": "1 Mini Spinfire Ring",
  "max_distance": "45 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 0.3 seconds",
  "dimensions": "1' 3.25\" X 6.75\" X 2.5\" ; 6 oz.",
  "photo_src": "photos/SpinSight.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Koosh Vortex Tornado Spin Sight is similar to its bother weapon, the Koosh Vortex Tornado Fast Fire. However, the Spin Sight is slightly better. It has both a higher maximum distance and faster rate of fire. The only thing equal about both weapons is that they have the same range (45ft). The only thing that the Spin Sight falls short on is ammo capacity. The Fast Fire can store three rings and also have one loaded in the barrel. The Spin Sight can only have one ring in the barrel.",
     "If you're looking for the superior pocket Koosh Vortex Tornado gun, buy the Spin Sight."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 90% | 2x4 ft target: 98%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "spinsightnn",
  "name": "Koosh Vortex Tornado Spin Sight (Non-Nerf)",
  "source_file": "reviews-of/SpinSightNN.htm",
  "format": "old",
  "non_nerf": true
 },
 {
  "ncr": 3.0,
  "tech_rating": 20.2,
  "released": 1995,
  "availability": "Discontinued",
  "price": "$9.99",
  "series": "Space Shooter",
  "ammo": "40 Space Shooter Discs",
  "max_distance": "19 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 0.33 seconds",
  "dimensions": "9\" X 4\" X 4.25\" ; 7 oz.",
  "photo_src": "photos/spitfire.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Milton Bradley Spitfire is the only Nerf-like weapon ever made by Milton Bradley. The weapon was originally intended to be part of a target game. The main advantage of the Spitfire is its fast rate of fire. In addition to this, the blaster can fire twenty discs in rapid succession without stopping.Unfortunately, this is where the positive things about the weapon ends. The Spitfire is a relatively weak and inaccurate weapon. Also, because the weapon is powered by a motor, it constantly emits a humming noise that enemies can hear.",
     "Although it has a great rate of fire, the Spitfire lacks in range and accuracy."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 85% | 2x4 ft target: 98%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "spitfirenn",
  "name": "Parker Brothers Spitfire (Non-Nerf)",
  "source_file": "reviews-of/SpitfireNN.htm",
  "format": "old",
  "non_nerf": true
 },
 {
  "ncr": 5.0,
  "tech_rating": 26.3,
  "released": 2000,
  "availability": "Available",
  "price": "$9.95",
  "series": "Airjet Power Plus",
  "ammo": "3 Screamin' Mega Darts",
  "max_distance": "67 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "6 pumps",
  "rate_of_fire": "1 shot per 1.84 seconds",
  "dimensions": "1' 0.5\" X 7.25\" X 2.25\" ; 9 oz.",
  "photo_src": "photos/SplitFire.jpg",
  "reviews": [
   {
    "author": "Andy Grau",
    "paragraphs": [
     "The Nerf SplitFire is a very cool blaster. It adds on to the strengths of the the Nerf Lock 'n Load in that the SplitFire can fire two consecutive shots. Once the launcher is pumped three times, the user can either pull the trigger back half-way to fire one dart (release, and then pull back all the way to fire the second), or pull the trigger back all the way to fire both darts. Pretty nifty, eh? Although some may complain about the pumping-time factor, I found this blaster is a very quick sidearm to use. Compared to the Lock 'n Load, for example, the SplitFire has an almost equal firing rate. While the Lock n' Load does not need to be pumped, you must load each dart separately. The SplitFire, on the other hand, does need to be pumped (three short pumps should do it), but can hold two ready-to-fire darts. It all works out in the end.",
     "It should be noted, though: there is one problem with this launcher; the ammo holders don't work! Your darts will probably fall out of the side holders while you or moving, so it's better to just stick some extra ammo in your pockets.",
     "Although I would recommend that everyone take a look at this blaster, if you are looking for a good sidearm, this blaster is a must-buy."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 96% | 2x4 ft target: 100%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "splitfire",
  "name": "Nerf SplitFire",
  "source_file": "reviews-of/SplitFire.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 4.0,
  "tech_rating": 20.7,
  "released": 1996,
  "availability": "Discontinued",
  "price": "$14.99",
  "series": "Max Force 2112",
  "ammo": "3 Micro Darts",
  "max_distance": "37 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 1.51 seconds",
  "dimensions": "1' 3.5\" X 7.5\" X 4.5\" ; 7 oz.",
  "photo_src": "photos/StingingScarab.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Stinging Scarab is a simple gun with a fancy design. Because of this weapon's being in the Max Force 2112 line of weapons, it resembles an Scarab (which is basically a winged bug). The weapon also resembles the Nerf Gator in design. The only positive thing about the weapon is its high maximum distance when compared to other micro dart weapons.The problem with this weapon is its accuracy. The problem is brought on by two different things. First, the weapon has no trigger. So, when you fire the weapon, you let go of the plunger which snaps forward. This causes the weapon to jerk, which affects the shot. Second, the handle on the weapon is designed for little kids. Older Nerf warriors will have a difficult time holding the weapon when firing it.",
     "There really is no reason to buy the Stinging Scarab. Buy a more traditional gun instead."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 81% | 2x4 ft target: 89%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "stingingscarab",
  "name": "Nerf Stinging Scarab",
  "source_file": "reviews-of/StingingScarab.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 2.5,
  "tech_rating": 20.3,
  "released": 1996,
  "availability": "Discontinued",
  "price": "$15.95",
  "series": "Cyber Stryke",
  "ammo": "4 Mega Darts",
  "max_distance": "33 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 2.25 seconds",
  "dimensions": "11.5\" X 6.25\" X 5\" ; 13 oz.",
  "photo_src": "photos/StrongArm.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Strongarm is a typical Cyber Stryke weapon. The weapon is designed to strap to your wrist. It has two barrels that flip out and are controlled by a dial on the weapon. Like most Cyber Stryke weapons, the Strongarm has only satisfactory range.The problem with the Strongarm is its accuracy. This is caused by the fact that their is no trigger on the weapon. Instead a rod on the top of the weapon must be pushed forward to fire the weapon. This makes it harder to steady the weapon. The other problem with the gun is its size. It is designed for smaller children. Older Nerf warriors will have a harder time using this weapon.",
     "The Strongarm's awkward style of firing makes it ineffective to use in a Nerf war."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 76% | 2x4 ft target: 94%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "strongarm",
  "name": "Nerf Strongarm",
  "source_file": "reviews-of/Strongarm.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 1.0,
  "tech_rating": 13.9,
  "released": 1996,
  "availability": "Discontinued",
  "price": "$9.99",
  "series": "Rip Rockets",
  "ammo": "3 Micro Darts",
  "max_distance": "19 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 1.31 seconds",
  "dimensions": "1' 7\" X 15\" X 1.5\" ; 2 oz.",
  "photo_src": "photos/SwitchfireII.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Switchfire is a simple pocket weapon. The gun has two barrels that can fire one micro dart at a time. The weapon is easily concealed in one's pocket.Because of its small size, the Switchfire is rather impractical. It has poor range and accuracy because of its rather small size. Also the weapon is flimsy and can break easily.",
     "If you are looking for a good pocket weapon, look somewhere else."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 50% | 2x4 ft target: 70%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "switchfire-1996",
  "name": "Nerf Switchfire (1996 Edition)",
  "source_file": "reviews-of/Switchfire.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 5.0,
  "tech_rating": 22.9,
  "released": 1998,
  "availability": "Limited",
  "price": "$24.99",
  "series": "Koosh Vortex",
  "ammo": "5 SpinfireTM Rings",
  "max_distance": "73 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 4.48 seconds",
  "dimensions": "23.5\" X 10.25\" X 3\" ; 1 lb., 13 oz.",
  "photo_src": "photos/tornado.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Koosh Vortex Tornado is almost every sniper's dream. The weapon has an incredible maximum distance, superior to most Nerf weapons. In addition to this, the weapon has satisfactory accuracy. The Koosh Vortex Tornado has a very poor rate of fire. The is caused by two basic factors. First, the Spinfire ring must be placed over the barrel facing a specific direction, or it will not fire. Second, there is a cover over the barrel that makes it difficult to insert the ring.",
     "If you love to snipe, the Koosh Vortex Tornado is a must-buy."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 61% | 2x4 ft target: 95%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "tornadonn",
  "name": "Koosh Vortex Tornado (Non-Nerf)",
  "source_file": "reviews-of/TornadoNN.htm",
  "format": "old",
  "non_nerf": true
 },
 {
  "ncr": 5.0,
  "tech_rating": 26.6,
  "released": 1998,
  "availability": "Limited",
  "price": "$19.99",
  "series": "Koosh Vortex",
  "ammo": "1 SpinfireTM Ring",
  "max_distance": "67 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 0.3 seconds",
  "dimensions": "19.5\" X 7.625\" X 3\" ; 1 lb., 2 oz.",
  "photo_src": "photos/TornadoX2.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Koosh Vortex Tornado X/2 is the \"little brother\" weapon of the Koosh Vortex Tornado. The Tornado X/2 has greater accuracy over the Tornado. In addition to this, it also has a faster rate of fire. However, the Tornado X/2 is not a complete improvement over the Tornado.The main disadvantage of the Koosh Vortex Tornado X/2 is that it has a reduced maximum when compared to the Tornado. Also, the Spinfire rings tend to blow off course with the slightest wind.",
     "Although not as sniper-geared as the Tornado, the Tornado X/2 is still a good buy."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 99% | 2x4 ft target: 100%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "tornadox2nn",
  "name": "Koosh Vortex Tornado X/2 (Non-Nerf)",
  "source_file": "reviews-of/TornadoX2NN.htm",
  "format": "old",
  "non_nerf": true
 },
 {
  "ncr": 4.5,
  "tech_rating": 25.8,
  "released": 1999,
  "availability": "Available",
  "price": "$24.99",
  "series": "Airjet Power",
  "ammo": "3 Screamin' Arrows",
  "max_distance": "59 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "30",
  "rate_of_fire": "1 shot per 2.38 (All three arrows)",
  "dimensions": "19.5\" X 10.75\" X 5\" ; 1 lb.",
  "photo_src": "photos/TripleStrike.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Triple Strike is an excellent combination of firepower and range. The weapon is the first to introduce the new Screamin' arrows. It is capable of firing three arrows at the same time, all over forty feet. If the trigger is pulled back slowly, the arrows will fire one at a time (each time the trigger moves a third of the distance). The weapon also has good accuracy to back up its excellent fire power.The main problem with the Triple Strike is its incredibly poor rate of fire. It takes approximately thirty pumps to prime the weapon to its full potential. Also, the weapon tends to leak air if the trigger is half-pulled back.",
     "If you are looking for a fast-assault arrow weapon, the Triple Strike is the gun to buy."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 99% | 2x4 ft target: 100%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "triplestrike",
  "name": "Nerf Triple Strike",
  "source_file": "reviews-of/TripleStrike.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 4.0,
  "tech_rating": 20.5,
  "released": 1998,
  "availability": "Available",
  "price": "$9.99",
  "series": "Mega Blitz / New",
  "ammo": "1 TripleTorchTM Arrow; 3 Micro Darts; 3 Mega Darts",
  "max_distance": "23 feet / 24 feet / 40 feet (29 feet average)",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 2.21 seconds",
  "dimensions": "6\" X 11\" X 2.5\" ; 5 oz.",
  "photo_src": "photos/TripleTorch.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf TripleTorch is the first Nerf weapon to ever fire three different types of ammo. However, only the micro darts fire well out of the weapon. In fact, the TripleTorch is one of the best all around micro dart weapons. It has both great range and accuracy.The problem with the TripleTorch is that the other types of ammo don't fire nearly as well as the micro darts. The weapon comes with one arrow that it can barely fire for a range under twenty-five feet. The mega darts don't fire much better.",
     "Buy the TripleTorch only if you are planning on shooting micro darts exclusively from it."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 82% / 73% / 81% | 2x4 ft target: 100% / 92% / 99%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "tripletorch",
  "name": "Nerf TripleTorch",
  "source_file": "reviews-of/TripleTorch.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 4.5,
  "tech_rating": 26.2,
  "released": 1994,
  "availability": "Discontinued",
  "price": "$24.99",
  "series": "None",
  "ammo": "2 Ballista Missiles",
  "max_distance": "120 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 6.28 seconds",
  "dimensions": "30.25\" X 11.5\" X 3.5\" ; 3 lbs., 2 oz.",
  "photo_src": "photos/Ultimator.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Mattel Ultimator is has a superior range over anything that Hasbro could make. The weapon can fire a massive 120 feet! In addition to this, the size and noise that weapon makes when firing will strike fear into anybody's heart. It is probably better to have this weapon for show but not to ever fire it.When the Ultimator is fired, its major problem is revealed. The Ultimator has no accuracy. It is almost impossible to hit a target from twenty feet away. Also, the Ultimator has an extremely poor rate of fire. This makes it almost impossible to reload the weapon during a Nerf war.",
     "For a long-range, huge weapon, nothing beats the Ultimator."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 61% | 2x4 ft target: 81%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "ultimatornn",
  "name": "Mattel Ultimator (Non-Nerf)",
  "source_file": "reviews-of/UltimatorNN.htm",
  "format": "old",
  "non_nerf": true
 },
 {
  "ncr": 4.0,
  "tech_rating": 22.0,
  "released": 1997,
  "availability": "Discontinued",
  "price": "$19.99",
  "series": "Max Force 2112",
  "ammo": "3 Micro Darts",
  "max_distance": "36 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 2.28 seconds",
  "dimensions": "10.5\" X 3.75\" X 7.25\"; 5 oz.",
  "photo_src": "photos/VenomShot.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Venom Shot is a great weapon for its relatively small size. Most of the Max Force 2112 weapons appeal to small kids because they are shaped like \"fierce\" animals. When the kids actually try to fire the weapons, they realize that they are hard to aim and don't fire well.The Venom Shot is one of the few guns that contradicts this stereotypical image of the Max Force 2112 line of weapons. It has a relatively good range for a micro dart gun. In addition to this, the trigger on the weapon makes it more accurate. The Nerf Venom Shot is also one of the few weapons in which the barrel is also the cocking device. The benefit of this feature is that it makes the weapon quicker to reload.",
     "The only drawback of this weapon is that the fold-down handle is designed for younger kids with small hands. This makes it difficult for older Nerf warriors to hold this weapon.",
     "The Venom Shot is a good buy for a micro dart weapon, but it may be wiser to buy a more traditional gun."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 86% | 2x4 ft target: 98%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "venomshot",
  "name": "Nerf Venom Shot",
  "source_file": "reviews-of/VenomShot.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 4.5,
  "tech_rating": 22.5,
  "released": 1995,
  "availability": "Discontinued",
  "price": "$11.99",
  "series": "Max Force",
  "ammo": "4 Micro Darts",
  "max_distance": "35 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 2.63 seconds",
  "dimensions": "11.5\" X 5\" X 1.5\" ; 3 oz.",
  "photo_src": "photos/warthog.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Warthog is one of the better micro dart weapons that have been produced. The gun is capable of firing two micro darts simultaneously. In addition to this, both of the darts fly very far with excellent accuracy. These features make the Warthog one of the best Nerf micro dart side arms. The only major problem with the Warthog is the ammo storage. Instead of using a conventional clip on the side of the weapon, Hasbro drilled two holes in the bottom of the handle to store ammo in. This if fine, except when using older micro darts that don't fit very well. These darts have a tendency to fall out.",
     "The Nerf Warthog is one of the best Nerf micro dart side arms and is worth buying."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 90% | 2x4 ft target: 100%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "warthog",
  "name": "Nerf Warthog",
  "source_file": "reviews-of/Warthog.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 2.5,
  "tech_rating": 16.3,
  "released": 1995,
  "availability": "Discontinued",
  "price": "$6.99",
  "series": "Rip Rockets",
  "ammo": "1 Micro Dart",
  "max_distance": "27 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 1.89 second",
  "dimensions": "11.75\" X 2.5\" X 1.5\" ; 1.5 oz.",
  "photo_src": "photos/whipshot.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Whipshot is a very generic pocket Nerf weapon. The only positive trait of the weapon is the spring in the barrel. This allows the weapon to have a greater range when compared to most pocket weapons. The main disadvantage of the Whipshot is its barrel. (The barrel snaps on top of the weapon so enemies can't see if the weapon is loaded.) The problem with the barrel is that there is no seal between the snap down barrel and the weapon. This severely hinders the range of the weapon and keeps it from reaching its full potential. Also, this is one of the few Nerf weapons that has no place for extra ammo storage.",
     "The Nerf Whipshot is not practical enough to be used in a Nerf war."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 55% | 2x4 ft target: 81%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "whipshot",
  "name": "Nerf Whipshot",
  "source_file": "reviews-of/Whipshot.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 2.0,
  "tech_rating": 20.7,
  "released": 1996,
  "availability": "Discontinued",
  "price": "$14.99",
  "series": "Max Force",
  "ammo": "3 Micro Darts",
  "max_distance": "45 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 5.08 seconds",
  "dimensions": "2' 1.75\" X 1' 0.25\" X 5.5\" ; 6.5 oz.",
  "photo_src": "photos/WhiptailScorpian.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Whiptail Scorpion has a very creative design. The weapon is designed to look like a scorpion. The barrel of the weapon is the tail of the scorpion. This means that as the trigger is pulled back to fire the weapon, the tail curves upward to look like a scorpion ready to strike. The main benefit of this is that it increases the maximum distance of the weapon. The faster the trigger is pulled back, the farther the micro dart will fly forward. However, there is one main disadvantage of this firing mechanism. The accuracy of this weapon is severely reduced. The weapon tends to fire the ammo too high, and it usually overshoots its intended target. In addition to this, the tail is flimsy. This makes it hard to load ammo with one hand.",
     "While it looks cool, the Whiptail Scorpion isn't worth buying."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 69% | 2x4 ft target: 93%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "whiptailscorpion",
  "name": "Nerf Whiptail Scorpion",
  "source_file": "reviews-of/WhiptailScorpion.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 5.0,
  "tech_rating": 23.4,
  "released": 1999,
  "availability": "Available",
  "price": "$29.99",
  "series": "Airjet Power",
  "ammo": "20 Micro Darts",
  "max_distance": "49 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "45 pumps",
  "rate_of_fire": "1 shot per 0.68 seconds",
  "dimensions": "24.5\" X 11.5\" X 4.25\" ; 2 lbs., 8 oz.",
  "photo_src": "photos/WildFire.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf WildFire is the first fully automatic Nerf weapon. The weapons certainly packs some firepower; it is capable of firing twenty micro darts in rapid succession. The weapon has incredible range and accuracy for being a micro dart gun. The weapon even features a handy shoulder strap. In addition to these features, the weapon manages to maintain a relatively decent size for its power.The WildFire does have a few minor problems. It takes a long time to prime the weapon. In addition to this, the gun is quite loud when firing. Also, like most Nerf weapons, the idea of attaching the weapon to your body fails; the shoulder strap falls off sometimes.",
     "However, these minor setbacks can be easily overlooked. If you can afford the WildFire's rather large price tag, buy this gun."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 90% | 2x4 ft target: 95%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "wildfire",
  "name": "Nerf WildFire",
  "source_file": "reviews-of/WildFire.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 4.0,
  "tech_rating": 19.4,
  "released": 1995,
  "availability": "Available",
  "price": "$9.99",
  "series": "Ambush Rip Rockets",
  "ammo": "3 Micro Darts",
  "max_distance": "21 feet",
  "ptg_distance": null,
  "velocity": null,
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 4.04 seconds",
  "dimensions": "8\" X 5.5\" X 9.25\" ; 2 oz.",
  "photo_src": "photos/WristBlitzer.jpg",
  "reviews": [
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Wrist Blitzer is the first Nerf weapon to ever to incorporate the ability to attach the gun to your body in some way. The main advantage of this feature is (supposedly) the ability to hold other weapons while still having this gun ready to fire. The Wrist Blitzer has some flaws with this design. The main problem is the inability to use other weapons while in conjunction with the Wrist Blitzer. The firing rod projects too far from the weapon, and this severely hinders the ability to hold other weapons while still using the gun. In addition to this, the range of the weapon is poor.",
     "The Wrist Blitzer isn't worth its unique look and should not be bought."
    ]
   }
  ],
  "accuracy_overall": "1x2 ft target: 78% | 2x4 ft target: 95%",
  "pros": [],
  "cons": [],
  "verdict": null,
  "operation": [],
  "slug": "wristblitzer",
  "name": "Nerf Wrist Blitzer",
  "source_file": "reviews-of/WristBlitzer.htm",
  "format": "old",
  "non_nerf": false
 },
 {
  "ncr": 4.75,
  "tech_rating": 22.5,
  "released": 1999,
  "availability": "Discontinued",
  "price": "$24.99",
  "series": "Koosh Vortex",
  "ammo": "2 Micro Spin Fire Rings",
  "max_distance": "46 feet",
  "ptg_distance": "43 feet",
  "velocity": "36 ft. / sec.",
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 1.34 sec.",
  "dimensions": "1' 5.25\" X 2.25\" X 11\"",
  "photo_src": "reviews/toppers/tpowerstrikenn.jpg",
  "operation": [
   "Place a regular Spin Fire ring and a micro Spin Fire ring onto the launching spindle on each of the Power Strike's two barrels.",
   "Make sure the Spin Fire rings are placed on the launching spindle so that their \"fat ends\" face forward. (Some Spin Fire rings have arrows on their sides; make sure these arrows are facing forward.)",
   "Pull back the Power Strike's purple and black cocking handle twice in order to move both launching spindles back to their \"primed\" positions.",
   "Push the top half of the Power Strike's orange trigger to fire the rings on the upper launching spindle. Press the bottom half of the orange trigger to fire all of the rings at once, or to fire the remaining spindle's rings (if you have already pressed the top half)."
  ],
  "reviews": [
   {
    "author": "Andy Grau",
    "paragraphs": [
     "The Koosh Vortex Power Strike, while being a departure from the other Vortex blasters, is a very good product. The Power Strike adds the ability to fire multiple rings to the already good range and accuracy of the other Vortex launchers.",
     "As you might notice from the Operation section, this blaster does take some time to prime. However, the main feature which comes from this complex priming process is the ability to fire two consecutive shots. While this feature appears on several blasters (like the Nerf SplitFire), this ability combined with the snipering abilities of the Vortex blasters gives the Power Strike an edge over other products.",
     "Unfortunately, in exchange for the ability to fire two consecutive shots, the Power Strike does have a lower maximum distance than its other Vortex cousins. However, if one uses the Power Strike in combination with any of the other Vortex blasters, he/she can have both range and the ability to take care of opponents at a closer distance.",
     "The ability to fire both regular and micro Spin Fire rings also adds to the usefulness of the Power Strike. You can easily use whatever Spin Fire rings you may find, which is very useful during a Nerf war.",
     "While not having the same technical performance as the other Vortex blasters, the Power Strike makes up for this with its ability to fire two consecutive shots. A very good blaster overall."
    ]
   },
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Vortex Power Strike is a great blaster because it combines the three key elements of accuracy, distance, and ammo capacity. Also, this blaster can be fired on a flat plane (PTG) for greater accuracy without compensating much distance. Its ability to hold and fire up to eight total rings is unsurpassed in the other Vortex ring products. The Power Strike is the most versatile and perhaps the most powerful of the Vortex ring blasters."
    ]
   },
   {
    "author": "Andi Hlabse",
    "paragraphs": [
     "This is flat-out an excellent blaster. The Vortex Power Strike displays a great balance of power, accuracy, and versatility. The only complaint I have about this launcher is its use of specialized ammo. I haven't been in any Nerf wars in which more than two people were using Vortex ring-style ammo. The up-sides of this blaster are endless. It has two barrels which can be fired simultaneously or independently of each other. In my experience the Vortex Power Strike has pin-point accuracy and quality velocity. On top its abilities with one ring of ammo on each barrel, this blaster can fire up to four rings per barrel (eight total) with relative accuracy and power. The launcher is easy to load and cock , and the handle and trigger are unusually comfortable.",
     "This is one of the best of the Vortex series ring blasters - well worth the cost."
    ]
   }
  ],
  "pros": [
   "> Shoots both regular and micro Spin Fire rings",
   "> Ability to fire up to 4 rings at once",
   "> Good accuracy"
  ],
  "cons": [
   "> Shorter maximum distance than other Vortex blasters",
   "> Rings affected by wind"
  ],
  "verdict": "Another great addition to the Vortex line, and another great snipering blaster.",
  "accuracy_overall": "Overall: 89.5%",
  "slug": "nnpowerstrike",
  "name": "Koosh Vortex Power Strike",
  "source_file": "reviews/NNpowerstrike.htm",
  "format": "new",
  "non_nerf": true
 },
 {
  "ncr": 1.0,
  "tech_rating": 12.6,
  "released": 1999,
  "availability": "Available",
  "price": "$7.99",
  "series": "Koosh Vortex",
  "ammo": "4 Micro Spin Fire Rings",
  "max_distance": "24 feet",
  "ptg_distance": "20 feet",
  "velocity": "26.1 ft. / sec.",
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 1.24 sec.",
  "dimensions": "9.25\" X 1.75\" X 5.25\"",
  "photo_src": "reviews/toppers/tvipershotnn.jpg",
  "operation": [
   "Place a micro Spin Fire ring onto the blue launching spindle on the front of the Viper Shot's orange barrel.",
   "Make sure the micro Spin Fire ring is placed on the launching spindle so that its \"fat end\" faces forward. (Some micro Spin Fire rings have arrows on their sides; make sure these arrows are facing forward.)",
   "This blaster does not need to be primed.",
   "Pull back the Viper Shot's blue launching spindle and release."
  ],
  "reviews": [
   {
    "author": "Andy Grau",
    "paragraphs": [
     "Trust me, I'm a big fan of the Koosh Vortex blasters. However, the Koosh Vortex Viper Shot is a very poor representation of this otherwise awesome product line.",
     "In short, the Viper Shot doesn't work. The entire Vortex line works because of its unique Spin Fire ammo, a ring which travels incredible distances as it rotates and moves forward in the air. That's the problem with the Viper Shot - it's so underpowered, it cannot spin the micro Spin Fire rings the launcher fires. Thus, the launcher acts like a weak catapult, propelling its rings only a few feet. Sadly, the rings can actually be thrown by hand farther than the Viper Shot launches them. That's never a good thing.",
     "I'm not sure how this product got past quality control, but in any case, stay away from this blaster."
    ]
   },
   {
    "author": "Matt Michal",
    "paragraphs": [
     "When my sister first saw the viper shot she said \"Hey, Matt, where is the trigger on this launcher?\" I said, \"There isn't one.\" Her response to that was \"well, this thing must really suck!\" I could not have said it better.",
     "Although the Viper Shot is the smallest of all the Vortex products, the accuracy of the launcher is pitiful. It is almost impossible to hit a target. Furthermore, the lack of accuracy is amplified by the blaster's poor range. It cannot even fire 25 feet.",
     "When the range and accuracy of this blaster are combined, they form a magnificent piece of junk."
    ]
   },
   {
    "author": "Andi Hlabse",
    "paragraphs": [
     "\"Ouch! BAD!\" could suffice for this review, but I feel obliged to rant a little.",
     "Compared to the other blasters in this series, the Vortex Viper Shot is totally pointless. Accuracy, distance, and power are very limited. The trigger is not automatic. You actually have to pull the entire firing mechanism back to fire the ring. This causes incredible difficulty with accuracy. It uses a smaller ring size than its cousins, which is an rare type of ammo. Even the Fast Fire and Spin Sight are more powerful and accurate than this piece of crap. The Viper Shot completely fails in comparison to its cousins and isn't even worth your time."
    ]
   }
  ],
  "pros": [
   "> Everything's spelled right on the packaging"
  ],
  "cons": [
   "> Inaccurate",
   "> Weak distance",
   "> Awkward firing mechanism",
   "> Doesn't operate correctly"
  ],
  "verdict": "It's a unanimous \"1\" NCR. That's as low as it gets folks. Pathetic.",
  "accuracy_overall": "Overall: 51%",
  "slug": "nnvipershot",
  "name": "Koosh Vortex Viper Shot",
  "source_file": "reviews/NNvipershot.htm",
  "format": "new",
  "non_nerf": true
 },
 {
  "ncr": 3.0,
  "tech_rating": 12.5,
  "released": 2001,
  "availability": "Available",
  "price": "$6.99",
  "series": "Power Nerf",
  "ammo": "3 \"Micro\" Arrows",
  "max_distance": "40 feet",
  "ptg_distance": "29 feet",
  "velocity": "23.4 ft. / sec.",
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 1.45 sec.",
  "dimensions": "10.75\" X 11\" X 2.25\"",
  "photo_src": "reviews/toppers/arrowstrike.jpg",
  "operation": [
   "Place a \"micro\" arrow on each of the Arrow Strike's three yellow firing posts.",
   "This blaster does not need to be primed.",
   "Pull back the red firing handle and release. The blaster will automatically advance the firing posts to prepare the next \"micro\" arrow."
  ],
  "reviews": [
   {
    "author": "Andy Grau",
    "paragraphs": [
     "The packaging of the Nerf Arrow Strike alone may bring some doubts into your mind about the quality of this blaster: it refers to this blaster's ammo type as \"arrows,\" when indeed the ammo actually looks like a modified version of the Nerf missile. In comparison to the missiles themselves, these \"micro arrows\" do have smaller fins and more pointy tips, so the two types of ammo are a bit different. However, the smaller fins make the micro arrows even less accurate than missiles.",
     "The blaster itself has quite a few problems, as well. The entire blaster seems to be developed for smaller hands, since the handle of the blaster barely accommodates an adult sized hand. While this handle length may make the blaster easier to use for younger Nerfers, older Nerfers may find this blaster difficult to hold. Also, as mentioned before, the blaster fires micro arrow ammo, making this blaster horribly inaccurate.",
     "The only redeeming aspects of the Arrow Strike are the blaster's auto-rotating barrel, which allows you to quickly fire off all three micro arrows, and the blaster's above-average maximum distance. However, the blaster's inability to hit anything outweighs these positive features.",
     "While the Arrow Strike might be fun for younger Nerfers, it is utterly impractical to use in a Nerf war."
    ]
   },
   {
    "author": "Matt Michal",
    "paragraphs": [
     "For the pass few years nerfers had thought the missile-firing blaster had become extinct. It had, thankfully - until now. The foul stench of the missile is now found on the new Nerf Arrow Strike. However, the conniving people at Hasbro claim the \"missile\" is an arrow. Do not become confused. The arrows the Arrow Strike uses are missiles, not arrows. The arrows that it comes with it look like missiles and work in all the old missile launchers. Furthermore, old missiles work with the Arrow Strike. Therefore, for all practical purposes, they are MISSILES. With the understanding that the ammo Arrow Strike uses missiles, we can associate the general stereotypes of a missile blaster to the Arrow Strike. First and foremost, the weapon has poor accuracy. The ammo is flimsy and bends easily. That makes it impossible the find a piece that will fly straight. Second, because the ammo weights little, it has a fair range (both maximum distance and parallel to ground). However, because it has no accuracy, the range is worthless. In conclusion, the Arrow Strike is a missile blaster. It is a stereotypical missile blaster. Do not buy the Arrow Strike."
    ]
   },
   {
    "author": "Andi Hlabse",
    "paragraphs": [
     "The Nerf Arrow Strike is merely Hasbro's attempt to get the missile ammo type back into circulation. Although the \"micro\" arrows and missiles have slight differences, as noted in Andy's review, they are in essence the same. So, of course, even the slightest bend to one of the fins will make the \"micro\" arrow hopelessly inaccurate. You've got to be magical to hit what you're aiming at with this launcher. Too add to the mess, the aiming sight on the Arrow Strike is positioned directly behind the hand position, so it is near impossible to use. The blaster does have an automatically rotating barrel for rapid fire, but that's about it.",
     "An average blaster - as could be expected as soon as the word missile was mentioned."
    ]
   }
  ],
  "pros": [
   "> Auto-rotating barrel"
  ],
  "cons": [
   "> Small for adult hands",
   "> Weak accuracy",
   "> Fires missile-like ammo"
  ],
  "verdict": "The Arrow Strike is mediocre because of the weakness of its missile-esque ammo.",
  "accuracy_overall": "Overall: 45%",
  "slug": "arrowstrike",
  "name": "Nerf Arrow Strike",
  "source_file": "reviews/arrowstrike.htm",
  "format": "new",
  "non_nerf": false
 },
 {
  "ncr": 4.25,
  "tech_rating": 20.7,
  "released": 2000,
  "availability": "Available",
  "price": "$24.99",
  "series": "Power Nerf",
  "ammo": "15 Ballistic Balls (12 in box)",
  "max_distance": "40 feet",
  "ptg_distance": "21 feet",
  "velocity": "41.9 ft. / sec.",
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 0.70 sec.",
  "dimensions": "1' 8\" x 4\" x 11.75\"",
  "photo_src": "reviews/toppers/ballzookamp150.jpg",
  "operation": [
   "Move the Motorized Ballzooka's translucent green Slide Ammo Chamber Cover back and load five ballistic balls into each of the blaster's three chambers. The orange Ammo Chamber Slide on the right side of the Motorized Ballzooka allows you to switch the chambers. Move the Slide Ammo Chamber Cover back into the closed position once all of chambers have been loaded. Make sure the blaster's four D-Cell batteries are working properly.",
   "The Motorized Ballzooka does not need to be primed.",
   "Hold in the orange Motor Activation Button to rev the motor, waiting at least two seconds before pressing the Motorized Ballzooka's orange trigger to fire the first shot. The Motor Activation Button must be held in the entire time while firing. Once a chamber is empty, move the orange Ammo Chamber Slide in order to switch to the next chamber.",
   "If the trigger is pressed too rapidly in succession, the motor will not have enough time to rev up again, and the blaster's performance will decline. Allow at least one second in between shots so that the motor has a chance to rev up again."
  ],
  "reviews": [
   {
    "author": "Andy Grau",
    "paragraphs": [
     "For quite some time, fans of the original Nerf Ballzooka have been clamoring for a sequel to this popular blaster. The Motorized Ballzooka answers these requests, but takes the original design of the Ballzooka in a direction which the fans might not be expecting. The Motorized Ballzooka completely redesigns the model established by the original Ballzooka, retaining only the features of multiple barrels and ball ammunition. The new version of the Ballzooka automates the process of firing the ammunition - it feeds the Ballistic Balls into two quickly spinning wheels - but does not automate anything else. The blaster's trigger must be pushed for each ball; it cannot be held down. In addition, the three barrels of the Motorized Ballzooka (which each hold 5 balls) must be manually rotated via a switch on the side of the launcher. Speaking of switches, Hasbro should have included one more on the Motorized Ballzooka - one which turned the motor on and off. Instead, Hasbro included a button which operates this feature, one which must be continuously pressed in for the blaster to operate. This is a needless hassle, one which makes the blaster more difficult to operate.",
     "Perhaps the worse feature of the Motorized Ballzooka is the noise it produces, which rivals not only noisy blasters like the Nerf Ripsaw, but also noisy appliances like your hair-drier and vacuum cleaner. Not only does this loudness give away your position to your opponents, it also makes the Motorized Ballzooka very annoying to use.",
     "However, the Motorized Ballzooka has a few redeeming aspects. Even with all the manual switches and buttons, the user can unload all of the blaster's ammo - all 15 balls - in an insanely short period of time. In addition, this new version of the Ballzooka trumps all others in velocity - it propels the ammo it fires at a very high speed, giving your enemies very little time to react.",
     "Overall, I would recommend waiting for the Motorized Ballzooka to drop in price before purchasing it. This blaster's annoying problems limit the worth of this otherwise powerful blaster."
    ]
   },
   {
    "author": "Matt Michal",
    "paragraphs": [
     "Ever think that Hasbro could take a good Nerf blaster and improve it? Somehow the boys at Hasbro managed to improve a good blaster. They astonished me when they released a new and improved Ballzooka. The new Motorized Ballzooka features improved range and accuracy. With easy drop-in loading in the side of the barrel, the Motorized Ballzooka has an incredibly fast reload rate. Because the blaster has a motor, it does not require pumping or cocking. This results in an astonishing rate of fire. The low rate of fire makes the Motorized Ballzooka ideal for close combat.",
     "The only drawbacks are the noise emitted form the motor and its size. The launcher is the loudest of all Nerf products. The blaster is a bit clunky because of its massive size. However, the shoulder strap does help to relieve some of its weight. With the excepting of sniping, this blaster is perfect for all other forms of Nerf combat. It is a launcher worth having in most arsenals."
    ]
   },
   {
    "author": "Andi Hlabse",
    "paragraphs": [
     "The Motorized Ballzooka is one of the most powerful blasters ever. It's also one the heaviest and loudest. The Motorized Ballzooka has ultimate power for a ball launching blaster. It velocity simply cannot be topped. Due to the higher velocity, the balls are launched with a straighter trajectory and less of the arc typical of ball blasters - leading to far greater accuracy. The launcher is simple to reload; and the trigger is locked unless the power button is pressed, thus preventing the ammo from falling out of the blaster. Like the Wildfire, the Motorized Ballzooka has a shoulder strap to help support its weight. To top off a nice design, the power button must be held down to fire. This allows for less noise and battery drain than might have been caused by a simple on-off switch. Similar to the original Ballzooka, this baby has a ton of room for ready (not reload) ammo. It holds up to 15 Ballistic Balls. The MBZ does however have some drawbacks. It is heavy for a Nerf blaster. It also rivals the vacuum cleaner for the noisiest thing in the house, which totally eliminates it from use in any type of surprise attack. Also, be careful not to advance the barrel while holding in the power button, otherwise you'll lose a ball.",
     "On the whole, the Motorized Ballzooka is great. It combines power and accuracy into a near unbeatable combination of ball-blasting power. The MBZ carries the weight of its price tag."
    ]
   }
  ],
  "pros": [
   "> Motorized",
   "> Velocity and Rate of Fire through the roof"
  ],
  "cons": [
   "> Loud",
   "> Heavy",
   "> Cumbersome"
  ],
  "verdict": "Extremely powerful, extremely loud.",
  "accuracy_overall": "Overall: 83.5%",
  "slug": "balzookamp150",
  "name": "Nerf Motorized Ballzooka MP150",
  "source_file": "reviews/balzookamp150.htm",
  "format": "new",
  "non_nerf": false
 },
 {
  "ncr": 5.0,
  "tech_rating": 23.1,
  "released": 2001,
  "availability": "Available",
  "price": "$7.99",
  "series": "Power Nerf",
  "ammo": "5 Micro Darts",
  "max_distance": "59 feet",
  "ptg_distance": "31 feet",
  "velocity": "44.8 ft. / sec.",
  "pumps": "6 pumps",
  "rate_of_fire": "1 shot per 0.64 sec.",
  "dimensions": "9.25\" X 1.75\" X 5.25\"",
  "photo_src": "reviews/toppers/blastfire.jpg",
  "operation": [
   "Load all five micro darts into the front orange chambers of the Blast Fire.",
   "Pull back the green trigger reset slide on the top of the blaster, and then push it forward again. Pump the green priming handle six times.",
   "Do not pump the priming handle more than six times. You can damage the air tank.",
   "You must pull the trigger reset slide before you pump the Blast Fire. If you do these two steps in the opposite order, the blaster will automatically fire a dart.",
   "Pull the blaster's orange trigger to fire. You must pull the trigger again for each shot, but you do not need to prime the blaster again until all five darts have fired. At any time, you may press the orange \"blast\" button on the top of the Blast Fire to fire all of the remaining darts."
  ],
  "reviews": [
   {
    "author": "Andy Grau",
    "paragraphs": [
     "There have been several Nerf blasters which I loved: first it was the Nerf Lock n' Load, then the Nerf SplitFire, and now, the Nerf Blast Fire. The Blast Fire represents the latest and greatest in Nerf blaster technology, with the ability to fire five consecutive shots after one priming.",
     "One might not realize how useful the ability to fire consecutive shots really is. The five darts give you a serious advantage over your opponents, who often have to fumble around with reloading after each shot. In addition, the Blast Fire also has an alternate \"Blast\" mode, in which the remaining darts in the blaster are all fired at once. This allows you to quickly respond to a surprise attack, or finish off your opponent.",
     "Hasbro didn't skimp in this blaster's performance, either. The Blast Fire has an above average maximum distance for a semi-automatic blaster (especially when compared to previous attempts like the Nerf Mad Hornet), and shoots darts with a rather high velocity. Although the Blast Fire lacks a bit in accuracy, the ability to fire the blaster very quickly allows you to make up for missed shots.",
     "Whether you're looking for a solid side arm, or even a lightweight primary blaster, buy the Blast Fire. You won't be disappointed."
    ]
   },
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Blast Fire is the greatest blaster to ever to grace the hands of Nerfers. The Blast Fire is a revolution in Nerf warfare. This is the first good semi-automatic blaster. The only blaster that came before it was the Mad Hornet. However, the Mad Hornet was a piece of hornet poop. This blaster has the range to make it a serious threat in a Nerf war. The Blast Fire can reach over fifty feet and fire over thirty feet parallel to the ground. These two statistics put the launcher in a very class of elite Nerf blasters. What really separates the Blast Fire from the rest is that it is a one handed semi-automatic launcher. The problem with the Wildfire and PowerClip is that they tend to drain ammo. They both discharge all of their darts with one pull of the trigger. Unless you have very quick hand, it is impossible to fire more than one or two quick bursts of ammo. With the Blast Fire, the user can fire each shot individually and conserve ammo. One might become inclined to say that the blaster is too weak because it cannot spit out ammo like the Wildfire or PowerClip. However, Hasbro has come up with a simple button to ameliorate the problem. By pushing the \"blast button\" on the top of the blaster, it discharges all the barrels at once. This creates a burst of ammo sustainable to the Wildfire or PowerClip.",
     "Hasbro has outdone themselves with this blaster. They managed to create a product with good statistics. They found a balance between a powerful blaster and on that conserves ammo. Therefore, I believe that this could be the best Nerf blaster created. It is an essential part of any nerfer's arsenal and a good value at any price."
    ]
   },
   {
    "author": "Andi Hlabse",
    "paragraphs": [
     "Adding to the already sparkling record of the Power Nerf series is the earth-shattering Nerf Blast Fire. It's the combination of the greatest features of the elite rank of blasters: power, accuracy, velocity, ease of use, and short priming time. The most advantageous and unique feature is the six pumps for five consecutive shots. The ability to take consecutive shots without doing any priming, and still fire with some power (apologies to the Nerf Mad Hornet) is quite simply a Nerf war revolution.",
     "The Blast Fire adds to these qualities by providing another monumental change - a \"blast button\" which fires all remaining micro darts. When this feature is used, hardly any distance or accuracy is lost. This blaster is powerful enough to be a staple launcher but is light enough for two-handed use.",
     "The only gripe I have is the lack of the strap - which would have made the blaster more useful as a side-arm.",
     "The Nerf Blast Fire is the best Nerf blaster released to date."
    ]
   }
  ],
  "pros": [
   "> Five consecutive shots",
   "> \"Blast\" mode",
   "> Light-weight",
   "> Good maximum distance and accuracy"
  ],
  "cons": [
   "> No carrying strap"
  ],
  "verdict": "Perhaps one of the best Nerf blasters yet - a \"must buy.\"",
  "accuracy_overall": "Overall: 86%",
  "slug": "blastfire",
  "name": "Nerf Blast Fire DX500",
  "source_file": "reviews/blastfire.htm",
  "format": "new",
  "non_nerf": false
 },
 {
  "ncr": 4.0,
  "tech_rating": 21.2,
  "released": 2000,
  "availability": "Available",
  "price": "$9.99",
  "series": "N/A",
  "ammo": "3 Nerf Bungees",
  "max_distance": "40 feet",
  "ptg_distance": "26 feet",
  "velocity": "32.64 ft. / sec.",
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 0.81 sec.",
  "dimensions": "1' 7.5\" X 4.25\" X 10\"",
  "photo_src": "reviews/toppers/bungee.jpg",
  "operation": [
   "Attach the black end of a bungee to the lock-in pin on the front of the blaster. Place the yellow ball end of the bungee into the middle ball chamber. Attach other bungees in the same manner to the left and right sides of the blaster.",
   "This blaster does not need to be primed.",
   "Pull the trigger to fire one of the bungees. Pull the trigger again to fire the next bungee, and so on.",
   "The blaster's ball chambers fire clockwise, independent of how many bungees are loaded in the blaster. If you are loading only one bungee into the blaster, please be aware that it may not fire with the first pull of the trigger. Our experience shows that it is best to load the bungee, and then hold your hand over the ball end of it, pulling the trigger until the bungee tries to fire. This way, you will know how many trigger pulls are required to launch the bungee, and you can advance the firing mechanism until the loaded chamber is the next in line to fire."
  ],
  "reviews": [
   {
    "author": "Andy Grau",
    "paragraphs": [
     "It's been awhile since Hasbro last produced a unique blaster like the Bungee Blaster. This launcher fires an unique \"bungee ball\" ammo which uses a long elastic bungee cord for a propellant. Those who are crafty will discover that these little suckers can even be fired without the use of the Bungee Blaster - simply hold the elastic part with your fingers. (And for those who are wondering, yes, the bungee balls do sting a little bit.)",
     "It isn't very practical to use this blaster, however. Very few people will probably be using this launcher in Nerf wars, so you'll have quite a problem tracking down your three bungee balls when it's time to reload. Speaking of which, make sure you don't lose your bungee ammo, because it's not sold in reload packs.",
     "A cool, unique concept, but its non-standard ammo hurts the Bungee Blaster's usefulness."
    ]
   },
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Bungee Blaster is an innovative idea. The Bungee Blaster is certainly the most silent Nerf product ever produced. However, I do not believe the launcher will catch on because the ammo is so scarce. No other blaster uses the bungee ammo, and Hasbro does not sell ammo reload packs for this type of ammo. This blaster has a great design, but I would hesitate in purchasing it because of the limited ammo availability in both in stores and in Nerf wars."
    ]
   },
   {
    "author": "Andi Hlabse",
    "paragraphs": [
     "The Bungee Blaster is one of the most unique launchers available. It blasts the latest Nerf ammo, the Nerf Bungee, with great velocity. Rate of fire is high because the blaster automatically switches shooting ports. For a blaster that fires in a sling-shot style, it is surprisingly accurate. The Bungee Blaster is very light weight, and the hole in the blaster's handle provides an excellent place to fasten the blaster to your side for future use. The disadvantage is, of course, blatantly obvious. THIS IS THE ONLY BLASTER THAT FIRES NERF BUNGEE AMMO!! There is nothing more embarrassing in a Nerf war than scrounging around for a specialized ammo type. For now, the Bungee Blaster is simply too unique a design to be efficacious in a Nerf war.",
     "The Bungee Blaster is the first launcher of its kind, but it needs to be followed up by other blasters that launch the same ammo type to become effective in a Nerf war. It is however unparalleled in innovation of design and concept, and is a great buy for the advancing Nerfer."
    ]
   }
  ],
  "pros": [
   "> Innovative and unique design",
   "> No priming"
  ],
  "cons": [
   "> Only blaster with bungee ammo",
   "> No ammo reload packs"
  ],
  "verdict": "The Bungee Blaster has unmatched design, but its uniqueness hinders is usefulness in a Nerf war.",
  "accuracy_overall": "Overall: 86%",
  "slug": "bungeeblaster",
  "name": "Nerf Bungee Blaster",
  "source_file": "reviews/bungeeblaster.htm",
  "format": "new",
  "non_nerf": false
 },
 {
  "ncr": 1.75,
  "tech_rating": 10.8,
  "released": 2000,
  "availability": "Available",
  "price": "$14.99",
  "series": "N/A",
  "ammo": "10 Mini Discs",
  "max_distance": "20 feet",
  "ptg_distance": "20 feet",
  "velocity": "35.7 ft. / sec.",
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 0.53 sec.",
  "dimensions": "9.25\" x 4\" x 6.75\"",
  "photo_src": "reviews/toppers/disklauncher.jpg",
  "operation": [
   "Insert ten disks into the translucent disk holder on the top of the Motorized Disk Launcher. Make sure the blaster's two AA batteries are working properly.",
   "This blaster does not need to be primed.",
   "Slide the yellow motor activation switch on the back of the blaster to the \"on\" position. Wait for the motor to rev up and press the orange trigger on the blaster to fire a disk. The trigger must be pressed for each disk. Turn off the motor activation switch once all of the disks have been fired."
  ],
  "reviews": [
   {
    "author": "Andy Grau",
    "paragraphs": [
     "The Nerf Motorized Disk Launcher is Hasbro's latest attempt at making a disk-firing product. While their first attempt wasn't very successful (i.e. the SuperMAXX Disc Shooter), this launcher includes some useful enhancements, but is still limited by its ammo type.",
     "The motor of this blaster is its main advancement over the previous disk shooter model. The motor allows the Disk Launcher to shoot all ten of its disks in rapid succession. However, unlike Milton Bradley's Spitfire, the Motorized Disk Launcher doesn't allow you to hold down the trigger to fire this disks automatically - the trigger must be pulled for each disk.",
     "The ten disks which this model fires are thinner and more flimsy than the SuperMAXX Disc Shooter's six disks, and comparable in size to the Spitfire's discs. While these thin discs allow for more ammo capacity, they are also much less accurate than the SuperMAXX Disc Shooter's disks. And of course, since not many people use disk-firing blasters, you'll have a hard time finding ammo during a Nerf war if you use this blaster.",
     "It's a bit of an improvement over the previous disk shooters, but the Motorized Disk Launcher still doesn't hit the mark."
    ]
   },
   {
    "author": "Matt Michal",
    "paragraphs": [
     "Everything that could go wrong in the design of a Nerf blaster is summed up in the Motorized Disk Launcher. First there are the obvious flaws. The blaster has an incredibly small range. The poor range is only supported by poor accuracy. The disks have tendency to fly randomly, especially with a little wind. Unfortunately, this is not the first time Hasbro has produced a blaster with less than ideal statistics.",
     "In addition, the Motorized Disk Launcher has some of peculiarities. The blaster emits a loud buzzing noise. This buzzing makes it easy for you opponent to hear were you are located. The disks are difficult to load and they jam quite frequently. These disks make the blaster impractical. The disks that it uses are not compatible with other Nerf products. You cannot purchase refill packs for this type of ammo. Therefore, once you lose the ammo, the toy is useless. I would venture to say that this is the \"perfect\" bad blaster."
    ]
   },
   {
    "author": "Andi Hlabse",
    "paragraphs": [
     "The Motorized Disk Launcher is outright terrible. The only plus side of this blaster is that it's motorized and requires only a trigger pull to fire. The down sides are nearly endless. The accuracy is TERRIBLE, even from ten feet or less away. You never know which way the disk ammo is going to go. It doesn't miss consistently either (if that makes any sense). First it'll miss way up and left, then down, and then way down and right. Velocity and maximum distance are putrid; and, to sum it up, the Motorized Disk Launcher is one of the most underpowered Nerf blasters around.",
     "The Motorized Disk Launcher is simply too weak and sporadic to be of any use whatsoever in a Nerf war."
    ]
   }
  ],
  "pros": [
   "> Motorized"
  ],
  "cons": [
   "> Inaccurate and weak range",
   "> Ultra under-powered"
  ],
  "verdict": "Even though this blaster is motorized, it's way too underpowered and inaccurate to have even remote value.",
  "accuracy_overall": "Overall: 44%",
  "slug": "disklauncher",
  "name": "Nerf Motorized Disk Launcher",
  "source_file": "reviews/disklauncher.htm",
  "format": "new",
  "non_nerf": false
 },
 {
  "ncr": 5.0,
  "tech_rating": 23.6,
  "released": 1999,
  "availability": "Available",
  "price": "$24.99",
  "series": "Power Nerf",
  "ammo": "10 Micro Darts",
  "max_distance": "78 feet",
  "ptg_distance": "32 feet",
  "velocity": "57.6 ft. / sec.",
  "pumps": "12 pumps",
  "rate_of_fire": "1 shot per 0.12 sec.",
  "dimensions": "1' 11.5\" x 3\" x 11\"",
  "photo_src": "reviews/toppers/powerclip.jpg",
  "operation": [
   "Pull the orange clip on the top of the PowerClip upward, and insert one micro dart into each of the clip's ten launching tubes. Push the clip back into place.",
   "Pump the orange priming handle on the front of the PowerClip 12-15 times. We recommend pumping the blaster fifteen times to achieve the blaster's maximum distance.",
   "Do not pump the blaster more than fifteen times. You can damage the air tank.",
   "Press and release the PowerClip's black trigger to fire one dart. Hold down the trigger to fire all of the darts contained within the clip."
  ],
  "reviews": [
   {
    "author": "Andy Grau",
    "paragraphs": [
     "The PowerClip represents a good improvement on an already awesome blaster - the Nerf WildFire. The PowerClip, although it fires similarly to the WildFire, is indeed a superior product.",
     "The PowerClip is more air efficient than the WildFire. While the WildFire required thirty pumps for 20 darts, the PowerClip requires twelve pumps for ten darts. That's pretty darn efficient, in the ratio of pumps-to-darts. In addition, the WildFire had a slight problem of leaking air, so it was difficult to keep the blaster primed. This air leaking problem has been fixed with the PowerClip, so you can pump the PowerClip up and be ready to attack at any time.",
     "The only problems I have with the PowerClip are its lack of a shoulder strap, and the inability to remove the blaster's clip. Nonetheless, these are only minor gripes for an otherwise awesome blaster."
    ]
   },
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The WildFire is good, The PowerClip is better. When I first saw the PowerClip I could not believe it surpassed the WildFire. Once I tested the blaster, I became a believer.",
     "The PowerClip features a significant increase in range with less required pumping than the WildFire. By reducing the ammo load to ten darts, the blaster takes significantly less time to load.",
     "If you enjoyed the Wildfire, buy the PowerClip - it's even better."
    ]
   },
   {
    "author": "Andi Hlabse",
    "paragraphs": [
     "Let me begin by saying the Nerf Power Clip is a cut above the rest. It is simply one of the best blasters Hasbro has ever put on the shelves. I'm usually pretty critical of blasters, but this one earns only minor complaints from me. The pumping handle feels somewhat flimsy and is bendable; but it isn't in any danger of snapping off. The blaster is also a bit weighty for one-handed action but shouldn't encumber you.",
     "For the PowerClip, the sky's the limit. The blaster fires with potent power and accuracy. It is simple to re-load, and (compared especially to the Wildfire) requires few pumps (15) to release all the ammo. The blaster, as can be expected, has incredible rate of fire because its Hasbro's second fully automatic launcher. To top it all off, the PowerClip has an creative design and style.",
     "This launcher combines excellent power, accuracy, firing rate, and ease of use. The PowerClip out-distances even the WildFire. The elite Nerf blaster available."
    ]
   }
  ],
  "pros": [
   "> Automatic firing",
   "> Nice design",
   "> Quick reload",
   "> Short priming time"
  ],
  "cons": [
   "> Slightly flimsy pumping handle",
   "> No strap",
   "> Clip not removable"
  ],
  "verdict": "When there isn't a single \"con\" about blasting performance, you know you've got something.",
  "accuracy_overall": "Overall: 79%",
  "slug": "powerclip",
  "name": "Nerf PowerClip DX1000",
  "source_file": "reviews/powerclip.htm",
  "format": "new",
  "non_nerf": false
 },
 {
  "ncr": 3.0,
  "tech_rating": 23.2,
  "released": 2000,
  "availability": "Available",
  "price": "$24.99",
  "series": "Nerf SuperMAXX",
  "ammo": "8 Micro Darts (10 in box)",
  "max_distance": "42 feet",
  "ptg_distance": "25 feet",
  "velocity": "43.2 ft. / sec.",
  "pumps": "6 pumps",
  "rate_of_fire": "1 shot per 0.75 sec.",
  "dimensions": "1' 7.5\" X 4.25\" X 10\"",
  "photo_src": "reviews/toppers/sm3000blue.jpg",
  "operation": [
   "Load 8 micro darts into the front orange barrels of the SuperMAXX 3000.",
   "Pump the purple cocking handle 6-8 times. We recommend pumping it only 6 times to achieve the blaster's maximum distance.",
   "Do not pump the blaster more than 8 times. You can damage the air tank.",
   "Pull the blaster's orange oversized trigger to fire. You must prime the blaster again after each shot, but the SuperMAXX 3000's barrel automatically advances to the next chamber."
  ],
  "reviews": [
   {
    "author": "Andy Grau",
    "paragraphs": [
     "Let me start out by saying that the Blue Edition of the SuperMAXX 3000 doesn't hold a candle to the Yellow Edition. The blaster does improve over the Green Edition of the SuperMAXX 3000 family, though. Yes, it still fires micro darts (not SuperMAXX darts), but this new edition seems to pack a bit more punch than its green-colored cousin. Its maximum distance is a little higher, and the barrel on this edition doesn't skip quite as much. However, if you remember how horrible the Green Edition really was, you can see that these statements indicate that this model really is only an average blaster.",
     "One thing should be said in the Blue Edition's favor - this blaster has an extremely cool design. Sadly, looks aren't everything."
    ]
   },
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf SuperMAXX 3000 Blue Edition isn't worth jack. There are no significant improvements made in this new edition of the blaster over its previous counterparts. The launcher still fires micro darts like the Green Edition, and hasn't fixed the problems of skipping shots. In addition, the blaster is awkward and bulky, which makes it difficult to move quickly when hauling it around.",
     "Save your money; there are better micro dart-firing products on the market."
    ]
   },
   {
    "author": "Andi Hlabse",
    "paragraphs": [
     "This blaster is pretty much a stylized version of the SuperMAXX 3000 Green Edition. The new design has fixed some problems (slightly) and added some new difficulties. First the good news. The velocity and accuracy have been increased in this version of the launcher. This blaster also has a much better weight distribution and more room on the carrying handle. Now the bad news. The new design has a totally awkward trigger that uses the whole hand. The air pressure mechanism is hard to pump; and like the prior version, this blaster's automatically rotating barrel skips a dart slot if it is pumped too hard.",
     "Once again, micro darts fail to do the job. This blaster, however, is an improvement over its green-tanked relative. It isn't a star by any means but will get the job done."
    ]
   }
  ],
  "pros": [
   "> Barrel automatically advances",
   "> Cool-looking design"
  ],
  "cons": [
   "> Doesn't use SuperMAXX darts",
   "> Awkward to fire",
   "> Barrel skips",
   "> Underpowered"
  ],
  "verdict": "It's a mediocre blaster, but at least it's better than the SuperMAXX 3000 Green Edition.",
  "accuracy_overall": "Overall: 95%",
  "slug": "sm3000blue",
  "name": "Nerf SuperMAXX 3000 - Blue Edition",
  "source_file": "reviews/sm3000blue.htm",
  "format": "new",
  "non_nerf": false
 },
 {
  "ncr": 2.75,
  "tech_rating": 22.7,
  "released": 1998,
  "availability": "Discontinued",
  "price": "$19.99",
  "series": "Nerf SuperMAXX",
  "ammo": "8 Micro Darts",
  "max_distance": "37 feet",
  "ptg_distance": "19 feet",
  "velocity": "41.4 ft. / sec.",
  "pumps": "6 pumps",
  "rate_of_fire": "1 shot per 0.77 sec.",
  "dimensions": "1' 7.5\" X 4.25\" X 9.5\"",
  "photo_src": "reviews/toppers/sm3000gr.jpg",
  "operation": [
   "Load 8 micro darts into the front barrels of the SuperMAXX 3000 Green Edition.",
   "Pump the cocking handle 6-8 times. We recommend pumping it only 6 times to achieve the blaster's maximum distance.",
   "Do not pump the blaster more than 8 times. You can damage the air tank.",
   "Pull the blaster's orange trigger to fire. You must prime the blaster again after each shot, but the SuperMAXX 3000 automatically advances the barrel."
  ],
  "reviews": [
   {
    "author": "Andy Grau",
    "paragraphs": [
     "To the fans of the original Yellow Edition of the SuperMAXX 3000: buyer beware. What looks like a copy of the original model (albeit a color-swapped air tank) is actually an inferior product. If you look at the packaging of the SuperMAXX 3000 Green Edition a bit more closely, you'll notice that the ever-popular SuperMAXX darts have been subbed out for the comparatively weak micro darts. Not only does this ammo change affect the performance of the blaster, it also looks as though Hasbro applied more air restriction to this model, making a very weak launcher overall.",
     "The SuperMAXX 3000 Green Edition is a disappointment after the powerful Yellow Edition, and the launcher is definitely a poor representation of the otherwise great SuperMAXX product line."
    ]
   },
   {
    "author": "Matt Michal",
    "paragraphs": [
     "When I saw the modifications the boys at Hasbro made to the SuperMAXX 3000, I said, \"WHY?\" Somebody got the idea to replace SuperMAXX darts with green and pink micro darts. The only plausible explanation is that Hasbro felt the original blaster to be a danger to little children; they therefore substituted \"weaker\" ammo and tried to pass it off as the original. I must hand it to the boys at Hasbro, they certainly succeeded in making a weaker blaster. If I were an overprotective parent I would most certainly buy the SuperMAXX 3000 with the micro darts.",
     "However, seeing as I'm not an overprotective parent, I say buy the SuperMAXX 3000 Yellow Edition and don't waste valuable cash on the micro dart (Green Edition) one."
    ]
   },
   {
    "author": "Andi Hlabse",
    "paragraphs": [
     "I'll start off by saying this is the weakest blaster of the SuperMAXX series. Although not terrible, this blaster lacks in power and accuracy. The rotating barrel will skip and get stuck at points, leaving you and your launcher shooting blanks. This blaster does however have some strong points. The trigger isn't awkward at all, and the pressurizing mechanism fits the hand well and is easy to pump. Like all the SuperMAXX 3000 launchers, the handle at the top makes it easier to carry (especially if you like to tote multiple items). Just watch out for the typical front-heaviness of the SuperMAXX 3000 blasters.",
     "Put simply, micro darts simply cannot stack up against the SuperMAXX darts. With limited speed, distance, and accuracy, this blaster doesn't quite live up to the capabilities of its yellow-tanked SuperMAXX 3k cousin."
    ]
   }
  ],
  "pros": [
   "> At least it's part of the SuperMAXX series"
  ],
  "cons": [
   "> Uses micro darts",
   "> Weak air pressure"
  ],
  "verdict": "A significant downsizing from the previous SuperMAXX 3000 launchers.",
  "accuracy_overall": "Overall: 95%",
  "slug": "sm3000green",
  "name": "Nerf SuperMAXX 3000 - Green Edition",
  "source_file": "reviews/sm3000green.htm",
  "format": "new",
  "non_nerf": false
 },
 {
  "ncr": 2.5,
  "tech_rating": 21.8,
  "released": 2000,
  "availability": "Available",
  "price": "$7.99",
  "series": "Nerf SuperMAXX",
  "ammo": "4 Micro Darts",
  "max_distance": "23 feet",
  "ptg_distance": "16 feet",
  "velocity": "33.92 ft. / sec.",
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 0.74 sec.",
  "dimensions": "1' 7.5\" X 4.25\" X 10\"",
  "photo_src": "reviews/toppers/sm350.jpg",
  "operation": [
   "Place one micro dart onto each of the SuperMAXX 350's four orange launching posts.",
   "Pull the green priming handle back until it clicks. It will automatically slide back into its original position.",
   "Pull the blaster's orange trigger to fire. You must prime the blaster before each shot, but the SuperMAXX 350 will automatically rotate its launching posts."
  ],
  "reviews": [
   {
    "author": "Andy Grau",
    "paragraphs": [
     "The Nerf SuperMAXX 350 is an updated version of the Nerf SuperMAXX 250 - updated, in the sense of its appearance. While this blaster looks a bit more nifty than its SuperMAXX 250 cousin, both blasters are technically identical. Thus, the 350 shares all of the shortcomings of the 250 as well.",
     "With no major advances or improvements, the SuperMAXX 350 proves that more of the same is rarely a good thing, especially when talking about a mediocre product."
    ]
   },
   {
    "author": "Matt Michal",
    "paragraphs": [
     "I held the SuperMAXX 350 and the SuperMAXX 250 in front of me, and I laughed. I laughed because Hasbro has passed of an old blaster as a new one simply by changing the name. I laugh too at the saps who will buy this launcher thinking it is different from the SM 250. The blaster is still \"scrawny,\" with a maximum range of 23 feet. The accuracy is satisfactory; but without range, accuracy means nothing! If you are looking for a good laugh, buy this blaster and marvel at its weakness, otherwise save your money."
    ]
   },
   {
    "author": "Andi Hlabse",
    "paragraphs": [
     "While this blaster is an improvement over its little brother the SuperMAXX 250, it isn't anything to write home about. In addition to being light-weight, the cocking mechanism is handily located on the top of the launcher and is easy to use. Also to its credit, this version inherits the automatically rotating barrel. The SuperMAXX 350 fires with a greater velocity than does the 250, but its accuracy seems to stray occasionally.",
     "The downsides to this blaster are the run-of-the-mill inefficiencies of the underpowered micro dart blaster. The velocity and maximum distance are slightly lacking. The reloading of this launcher becomes slightly more difficult than the previous version due to the lip over the top of the barrel. Sporadically the barrel refuses to advance, leaving you blasting nothing but air.",
     "Overall, this design and improvements on this blaster are moderate. The SuperMAXX 350 is an improvement over its predecessors, but better micro dart blasters are available."
    ]
   }
  ],
  "pros": [
   "> Automatically rotating barrel",
   "> Solid accuracy"
  ],
  "cons": [
   "> Barrel sometimes won't advance",
   "> Tougher reload",
   "> Fires micro darts",
   "> Small distance range"
  ],
  "verdict": "It's somewhat improves on past versions, but still better micro dart blasters are out there.",
  "accuracy_overall": "Overall: 97.5%",
  "slug": "sm350",
  "name": "Nerf SuperMAXX 350",
  "source_file": "reviews/sm350.htm",
  "format": "new",
  "non_nerf": false
 },
 {
  "ncr": 3.0,
  "tech_rating": 22.7,
  "released": 1999,
  "availability": "Limited",
  "price": "$19.99",
  "series": "Nerf Switch Shots",
  "ammo": "8 Micro Darts",
  "max_distance": "37 feet",
  "ptg_distance": "20 feet",
  "velocity": "41.4 ft. / sec.",
  "pumps": "6 pumps",
  "rate_of_fire": "1 shot per 2.27 sec.",
  "dimensions": "1' 10.25\" X 3.5\" X 10.25\"",
  "photo_src": "reviews/toppers/ssmax.jpg",
  "operation": [
   "Place one mega dart in each of the Switch Shots Max's four yellow barrels. If you are planning on using the water feature of the blaster, unscrew the yellow water tank cap and fill the water tank with clean, clear tap water. Once the water tank is full, screw the water cap back into place.",
   "Pump the blaster four to five times if you are preparing to fire a dart, and five to six times if you are preparing to fire water. We recommend pumping the blaster five times to achieve the maximum distance for the darts, and six times to achieve the maximum distance for the water.",
   "Do not pump the Switch Shots Max more than six times. You can damage the air tank.",
   "Pull the trigger to fire a dart, if the dart barrels are facing forward. Hold down the trigger to fire a stream of water if the water barrel is facing forward. You may rotate the entire top half of the blaster to select which barrel is facing forward."
  ],
  "reviews": [
   {
    "author": "Andy Grau",
    "paragraphs": [
     "The Switch Shots Max completes the Switch Shots series of blasters, filling the role of the heavy hitter of the bunch. Its water firing feature, inherent to all members of the Switch Shots line, provides a good distraction during the summer months. With one priming, the Switch Shots Max holds enough air to spray someone with water, and then blast him with a dart. Even during the cooler months, the Switch Shots Max's automatically rotating barrel allows the user to quickly fire off all four darts. Even though the blaster requires priming for each shot, the auto rotating barrel gives the Max an advantage over such products as the SuperMAXX 1500, which make the user rotate their barrels by hand.",
     "If you like the other Switch Shots blasters, or if you would like to incorporate water into your Nerf wars, give the Switch Shots Max a try. You won't be disappointed."
    ]
   },
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Switch Shots Max is nothing more than the weaker counterpart of the Switch Shots Super. The launcher has less range and accuracy. It can carry only fraction of the amount of water of Switch Shots Super. In addition, the launcher is highly impractical because of its large size when compared to the fire power it possesses.",
     "This blaster would be put to better use if it were used to prop up a table."
    ]
   },
   {
    "author": "Andi Hlabse",
    "paragraphs": [
     "The Switch Shots Max is unique in that it is one of the few Nerf blasters that can also fire a stream of water. The blaster fires mega darts with decent velocity and accuracy. It's not the best, but it will get the job done in a pinch. Switching modes of fire from water to darts is very easy (just twist the barrel). Water is a great advantage in a Nerf war because it gives you an infinite ammo source. You simply go to the same faucet and refill every time - no hunting for ammo is necessary. The Switch Shots Max does have a two-fingered trigger, which is a bit awkward compared to the traditional one-fingered triggers. The blaster also become very back heavy when it is in water firing mode. As can be expected because it is a two-ammo-type blaster, there isn't any room for reload ammo (although the barrel holds four mega darts or for much water. So reloads will be needed fairly often, but the dart firing facet of this blaster will hold you over as you move to reload.",
     "Although the Switch Shots Max adds a new dimension to Nerf wars by utilizing water, it's mega dart firing power is marginal at best."
    ]
   }
  ],
  "pros": [
   "> Fires water and mega darts",
   "> One priming for both water and darts",
   "> Automatic dart barrel"
  ],
  "cons": [
   "> Small water capacity",
   "> Oversized for its power"
  ],
  "verdict": "The Switch Shots Max adds the creative new dimension of water to Nerf wars and is decent as a pure dart laucher.",
  "accuracy_overall": "Overall: 95%",
  "slug": "ssmax",
  "name": "Nerf Switch Shots Max",
  "source_file": "reviews/ssmax.htm",
  "format": "new",
  "non_nerf": false
 },
 {
  "ncr": 2.5,
  "tech_rating": 22.1,
  "released": 2000,
  "availability": "Limited",
  "price": "$4.99",
  "series": "Airjet Power Plus",
  "ammo": "3 Micro Darts",
  "max_distance": "24 feet",
  "ptg_distance": "13 feet",
  "velocity": "38.4 ft. / sec.",
  "pumps": "6 pumps",
  "rate_of_fire": "1 shot per 0.81 sec.",
  "dimensions": "7\" X 1.625\" X 8\"",
  "photo_src": "reviews/toppers/stinger.jpg",
  "operation": [
   "Insert one micro dart into the front orange-and-green barrel of the Stinger.",
   "Pump the orange priming handle until it cannot be pumped anymore. We recommend pumping the blaster eleven times to achieve the blaster's maximum distance.",
   "Do not try to force more air into the blaster once it becomes difficult to pump the priming handle. You can damage the air tank.",
   "Press the Stinger's dark gray trigger to fire. You must reload and prime the blaster after each shot."
  ],
  "reviews": [
   {
    "author": "Andy Grau",
    "paragraphs": [
     "The Nerf Stinger represents all of the things which a Nerf blaster should never be: inaccurate, underpowered, time-consuming to prime, and awkward to hold. The blaster's technical performance is very poor, especially for a pumping blaster. In addition, the Stinger takes way too many pumps (six, to be exact) for the weak single shot it produces.",
     "The Stinger's design also leaves much to be desired. The blaster is designed to act as a backup launcher, but is too bulky to serve this purpose. The Stinger does have a feature where the handle can be folded up toward the blaster's body, but the blaster is still very bulky in this \"compact\" form.",
     "A very poor product all around, the Stinger represents the poorest of the Nerf blasters produced in 2000."
    ]
   },
   {
    "author": "Matt Michal",
    "paragraphs": [
     "When I look at Nerf Stinger, my head begins to hurt. At first glance, I think the Stinger is a pocket blaster. After all, it does have in inward folding handle to make itself smaller. However, the Stinger is far too big to fit in a pocket. So then I think the blaster is a small sidearm, like the SuperMAXX 250; but the launcher has the stats of a small pocket blaster.",
     "So, I don't recommend purchasing this blaster - unless you can figure out what it is."
    ]
   },
   {
    "author": "Andi Hlabse",
    "paragraphs": [
     "Despite its upper class accuracy, the Nerf Stinger is wayyyyyyy underpowered. Max distance and PTG distances are minute. The required six pumps for one shot is very expensive for such a weak blast. This blaster could have been much more effective if it were even smaller, but it is relatively large for such an impotent launcher, especially when it is unfolded. The Stinger does, however, have a few benefits. It possess some of the few extra ammo holders that actually work. The construction is very sturdy, and the pumping mechanism is comfortable. The Stinger also has incredible accuracy . . . for the distances it can reach!",
     "Overall the Stinger is ineffective and underpowered for its size. Velocity is mediocre, giving most shots a nasty arc. Better pocket micro dart blasters are out there."
    ]
   }
  ],
  "pros": [
   "> Great accuracy",
   "> Small size"
  ],
  "cons": [
   "> A lot of pumps for only one shot",
   "> Underpowered",
   "> Arcing shots"
  ],
  "verdict": "The Stinger is blaster very weak in range, but superior in accuracy - who's willing to make that trade?",
  "accuracy_overall": "Overall: 98.5%",
  "slug": "stinger",
  "name": "Nerf Stinger",
  "source_file": "reviews/stinger.htm",
  "format": "new",
  "non_nerf": false
 },
 {
  "ncr": 2.0,
  "tech_rating": 15.2,
  "released": 1994,
  "availability": "Discontinued",
  "price": "$19.99",
  "series": "N/A",
  "ammo": "3 Missiles",
  "max_distance": "Missiles: 33 feet",
  "ptg_distance": "Missiles: 21 feet",
  "velocity": "Missiles: 30.08 ft. / sec.",
  "pumps": "N/A",
  "rate_of_fire": "1 shot per 2.6 sec.",
  "dimensions": "2' 4.75\" X 3.125\" X 5.375\"",
  "photo_src": "reviews/toppers/switchfire.jpg",
  "operation": [
   "Insert four ballistic balls into the Switchfire's orange ball launching attachment, and one missile into the orange missile launching attachment. Extra missiles may also be inserted into the missile launching attachment's holders, but these missiles will not fire. Place the attachment you would like to use on the base unit's blue attachment post, and twist until the attachment locks in place.",
   "The Switchfire's ball launching attachment needs to be fully filled with four balls, or you will have a difficult time getting this attachment to fire.",
   "This blaster does not need to be primed.",
   "Pull back the Switchfire's black firing handle and push it forward. The ammo contained with whatever attachment you are using will fire. All four balls in the ball launching attachment can be fired in succession, but the missile launching attachment needs to be reloaded after each shot.",
   "The attachments of the Switchfire are prone to launch off the blaster unexpectedly. Be careful not to hurt someone when you are using this product."
  ],
  "reviews": [
   {
    "author": "Andy Grau",
    "paragraphs": [
     "The Nerf Switchfire takes two very bad ideas of the Nerf product line - Missile ammunition and interchangeable parts, and combines them into one product. In addition, this blaster also uses the mediocre Ballistic Ball ammunition, thus making the Switchfire a very poor launcher overall. To make matters worse, the interchangeable parts of the Switchfire never seem to stay in place. Indeed, although the missile and ball barrels are designed to lock onto the base unit, they always seem to unlatch themselves at the very worst moment, often propelling the barrel farther than the ammo.",
     "Tonka pulled the Switchfire from production very quickly because of the aforementioned problems, thus making the blaster a collectors item. If you're not a collector, though, stay away form this launcher - it's of very little value otherwise."
    ]
   },
   {
    "author": "Matt Michal",
    "paragraphs": [
     "The Nerf Switchfire fires balls and missiles. Enough said? Well, because the launcher uses the two worst types of ammo it is logical that the blaster is terrible. Both the balls and missiles have horrible range and accuracy. However, this is stereotypical of all ball and missile blasters.",
     "What makes this blaster worse than all the others is that Hasbro decide to use both types of ammo. The Switchfire features two different barrels that detach from the blaster. However, both the ball barrel and missile barrel secure loosely to the blaster. This means that a lot of air pressure it lost when the launcher is fired. Therefore this blaster has particularly little range. In addition to this problem, the loose attachments often fall off. One might find themselves picking up the barrels dozens of times during a war. The Nerf Switchfire is a bad idea and is not worth having in an arsenal."
    ]
   },
   {
    "author": "Andi Hlabse",
    "paragraphs": [
     "While the Nerf Switchfire is one of the more ammo versatile blasters around, it simply isn't powerful enough to hold up as a stud blaster. The major upsides to the Switchfire are the fact that is fires multiple ammo types and that it is probably the best missile launcher Nerf produced. It fires missiles with as much velocity and accuracy as any blaster. It's also very nice in a Nerf war not to have to be too particular with ammo type. The major fallout occurs when the ball-firing barrel of the Switchfire is employed. While firing, this barrel tends to work itself loose and will occasionally fly off when you fire. This launcher fires balls very weakly, with very limited distance and accuracy. There is also a fundamental problem with the Switchfire's firing mechanism. You really have to jam the push trigger to get the ammo to fire with any potency at all, causing immense error in accuracy.",
     "The Switchfire is fairly diverse, but its faults in the ball blasting department weaken it too much to play a role in a winning Nerf war."
    ]
   }
  ],
  "pros": [
   "> Fires Ballistic Balls and missiles",
   "> Strongest missile blaster"
  ],
  "cons": [
   "> Fires missiles",
   "> Interchangeable barrels fall off during use",
   "> Terrible accuracy"
  ],
  "verdict": "Good choice if you need diversity - if not, the Switchfire is just a health hazard!",
  "accuracy_overall": "Overall: Missiles: 74.5%",
  "slug": "switchfire-1994",
  "name": "Nerf Switchfire (1994 Edition)",
  "source_file": "reviews/switchfire.htm",
  "format": "new",
  "non_nerf": false
 }
]